【 Gorilla WebSocket】在线聊天示例

main.go

// Copyright 2015 The Gorilla WebSocket Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

//go:build ignore
// +build ignore

package main

import (
	"flag"
	"log"
	"net/url"
	"os"
	"os/signal"
	"time"

	"github.com/gorilla/websocket"
)

var addr = flag.String("addr", "localhost:8080", "http service address")

func main() {
	flag.Parse()
	log.SetFlags(0)

	interrupt := make(chan os.Signal, 1)
	signal.Notify(interrupt, os.Interrupt)

	u := url.URL{Scheme: "ws", Host: *addr, Path: "/echo"}
	log.Printf("connecting to %s", u.String())

	c, _, err := websocket.DefaultDialer.Dial(u.String(), nil)
	if err != nil {
		log.Fatal("dial:", err)
	}
	defer c.Close()

	done := make(chan struct{})

	go func() {
		defer close(done)
		for {
			_, message, err := c.ReadMessage()
			if err != nil {
				log.Println("read:", err)
				return
			}
			log.Printf("recv: %s", message)
		}
	}()

	ticker := time.NewTicker(time.Second)
	defer ticker.Stop()

	for {
		select {
		case <-done:
			return
		case t := <-ticker.C:
			err := c.WriteMessage(websocket.TextMessage, []byte(t.String()))
			if err != nil {
				log.Println("write:", err)
				return
			}
		case <-interrupt:
			log.Println("interrupt")

			// Cleanly close the connection by sending a close message and then
			// waiting (with timeout) for the server to close the connection.
			// 通过发送关闭消息,然后等待(超时)服务器关闭连接,彻底关闭连接。
			err := c.WriteMessage(websocket.CloseMessage, websocket.FormatCloseMessage(websocket.CloseNormalClosure, ""))
			if err != nil {
				log.Println("write close:", err)
				return
			}
			select {
			case <-done:
			case <-time.After(time.Second):
			}
			return
		}
	}
}

hub.go

// Copyright 2013 The Gorilla WebSocket Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

package main

// Hub maintains the set of active clients and broadcasts messages to the
// clients.
// Hub维护一组活动客户端并向客户端广播消息。
type Hub struct {
	// Registered clients. 注册客户端。
	clients map[*Client]bool

	// Inbound messages from the clients. 来自客户端的入站消息。
	broadcast chan []byte

	// Register requests from the clients. 注册来自客户端的请求。
	register chan *Client

	// Unregister requests from clients. 注销客户端的请求。
	unregister chan *Client
}

func newHub() *Hub {
	return &Hub{
		broadcast:  make(chan []byte),
		register:   make(chan *Client),
		unregister: make(chan *Client),
		clients:    make(map[*Client]bool),
	}
}

func (h *Hub) run() {
	for {
		select {
		case client := <-h.register:
			h.clients[client] = true
		case client := <-h.unregister:
			if _, ok := h.clients[client]; ok {
				delete(h.clients, client)
				close(client.send)
			}
		case message := <-h.broadcast:
			for client := range h.clients {
				select {
				case client.send <- message:
				default:
					close(client.send)
					delete(h.clients, client)
				}
			}
		}
	}
}

client.go

// Copyright 2013 The Gorilla WebSocket Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

package main

import (
	"bytes"
	"log"
	"net/http"
	"time"

	"github.com/gorilla/websocket"
)

const (
	// Time allowed to write a message to the peer.
	// 允许向对等方写入消息的时间。
	writeWait = 10 * time.Second

	// Time allowed to read the next pong message from the peer.
	// 允许从对等端读取下一条pong消息的时间。
	pongWait = 60 * time.Second

	// Send pings to peer with this period. Must be less than pongWait.
	// 使用此周期向对等方发送ping。必须小于pongWait。
	pingPeriod = (pongWait * 9) / 10

	// Maximum message size allowed from peer.
	// 对等端允许的最大消息大小。
	maxMessageSize = 512
)

var (
	newline = []byte{'\n'}
	space   = []byte{' '}
)

var upgrader = websocket.Upgrader{
	ReadBufferSize:  1024,
	WriteBufferSize: 1024,
}

// Client is a middleman between the websocket connection and the hub.
// 客户端是websocket连接和集线器之间的中间人。
type Client struct {
	hub *Hub

	// The websocket connection.
	// 网络套接字连接。
	conn *websocket.Conn

	// Buffered channel of outbound messages.
	// 出站消息的缓冲通道。
	send chan []byte
}

// readPump pumps messages from the websocket connection to the hub.
// readPump将消息从websocket连接到hub。
// The application runs readPump in a per-connection goroutine. The application
// ensures that there is at most one reader on a connection by executing all
// reads from this goroutine.
// 应用程序在每个连接goroutine中运行readPump。应用程序通过执行该goroutine中的所有读取,确保连接上最多有一个读取器。
func (c *Client) readPump() {
	defer func() {
		c.hub.unregister <- c
		c.conn.Close()
	}()
	c.conn.SetReadLimit(maxMessageSize)
	c.conn.SetReadDeadline(time.Now().Add(pongWait))
	c.conn.SetPongHandler(func(string) error { c.conn.SetReadDeadline(time.Now().Add(pongWait)); return nil })
	for {
		_, message, err := c.conn.ReadMessage()e
		if err != nil {
			if websocket.IsUnexpectedCloseError(err, websocket.CloseGoingAway, websocket.CloseAbnormalClosure) {
				log.Printf("error: %v", err)
			}
			break
		}
		message = bytes.TrimSpace(bytes.Replace(message, newline, space, -1))
		c.hub.broadcast <- message
	}
}

// writePump pumps messages from the hub to the websocket connection.
// writePump将消息从hub到websocket连接。
// A goroutine running writePump is started for each connection. The
// application ensures that there is at most one writer to a connection by
// executing all writes from this goroutine.
// 为每个连接启动一个运行writePump的goroutine。应用程序通过执行来自这个goroutine的所有写入,确保连接最多有一个写入程序。
func (c *Client) writePump() {
	ticker := time.NewTicker(pingPeriod)
	defer func() {
		ticker.Stop()
		c.conn.Close()
	}()
	for {
		select {
		case message, ok := <-c.send:
			c.conn.SetWriteDeadline(time.Now().Add(writeWait))
			if !ok {
				// The hub closed the channel.
				// hub关闭了channel。
				c.conn.WriteMessage(websocket.CloseMessage, []byte{})
				return
			}

			w, err := c.conn.NextWriter(websocket.TextMessage)
			if err != nil {
				return
			}
			w.Write(message)

			// Add queued chat messages to the current websocket message.
			// 将排队的聊天消息添加到当前的websocket消息中。
			n := len(c.send)
			for i := 0; i < n; i++ {
				w.Write(newline)
				w.Write(<-c.send)
			}

			if err := w.Close(); err != nil {
				return
			}
		case <-ticker.C:
			c.conn.SetWriteDeadline(time.Now().Add(writeWait))
			if err := c.conn.WriteMessage(websocket.PingMessage, nil); err != nil {
				return
			}
		}
	}
}

// serveWs handles websocket requests from the peer.
// serveW处理来自对等方的websocket请求。
func serveWs(hub *Hub, w http.ResponseWriter, r *http.Request) {
	conn, err := upgrader.Upgrade(w, r, nil)
	if err != nil {
		log.Println(err)
		return
	}
	client := &Client{hub: hub, conn: conn, send: make(chan []byte, 256)}
	client.hub.register <- client

	// Allow collection of memory referenced by the caller by doing all work in
	// new goroutines.
	// 允许通过在新goroutines中执行所有工作来收集调用方引用的内存。
	go client.writePump()
	go client.readPump()
}

home.html

<!DOCTYPE html>
<html lang="en">
<head>
<title>Chat Example</title>
<script type="text/javascript">
window.onload = function () {
    var conn;
    var msg = document.getElementById("msg");
    var log = document.getElementById("log");

    function appendLog(item) {
        var doScroll = log.scrollTop > log.scrollHeight - log.clientHeight - 1;
        log.appendChild(item);
        if (doScroll) {
            log.scrollTop = log.scrollHeight - log.clientHeight;
        }
    }

    document.getElementById("form").onsubmit = function () {
        if (!conn) {
            return false;
        }
        if (!msg.value) {
            return false;
        }
        conn.send(msg.value);
        msg.value = "";
        return false;
    };

    if (window["WebSocket"]) {
        conn = new WebSocket("ws://" + document.location.host + "/ws");
        conn.onclose = function (evt) {
            var item = document.createElement("div");
            item.innerHTML = "<b>Connection closed.</b>";
            appendLog(item);
        };
        conn.onmessage = function (evt) {
            var messages = evt.data.split('\n');
            for (var i = 0; i < messages.length; i++) {
                var item = document.createElement("div");
                item.innerText = messages[i];
                appendLog(item);
            }
        };
    } else {
        var item = document.createElement("div");
        item.innerHTML = "<b>Your browser does not support WebSockets.</b>";
        appendLog(item);
    }
};
</script>
<style type="text/css">
html {
    overflow: hidden;
}

body {
    overflow: hidden;
    padding: 0;
    margin: 0;
    width: 100%;
    height: 100%;
    background: gray;
}

#log {
    background: white;
    margin: 0;
    padding: 0.5em 0.5em 0.5em 0.5em;
    position: absolute;
    top: 0.5em;
    left: 0.5em;
    right: 0.5em;
    bottom: 3em;
    overflow: auto;
}

#form {
    padding: 0 0.5em 0 0.5em;
    margin: 0;
    position: absolute;
    bottom: 1em;
    left: 0px;
    width: 100%;
    overflow: hidden;
}

</style>
</head>
<body>
<div id="log"></div>
<form id="form">
    <input type="submit" value="Send" />
    <input type="text" id="msg" size="64" autofocus />
</form>
</body>
</html>

运行:

go run *.go

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转载自blog.csdn.net/qq2942713658/article/details/131448580
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