api-查漏

1.   //Light light = FindObjectOfType<Light>();

2. //GameObject go = GameObject.CreatePrimitive(PrimitiveType.Cube);

3.target.SendMessageUpwards("Attack", null, SendMessageOptions.DontRequireReceiver);和它父亲,

4.  cubes = target.GetComponentsInChildren<Cube>();

5. Debug.Log(this.isActiveAndEnabled);

6.  //float newX = Mathf.MoveTowards(x, 10, Time.deltaTime*speed);

7.cube.position = new Vector3(5+Mathf.PingPong(Time.time*speed, 5), 0, 0);

8. //cube.Translate(Vector3.right * Time.deltaTime * Input.GetAxis("Horizontal")*10);

9. cube.position = Random.insideUnitSphere * 5;

10. print((int)System.DateTime.Now.Ticks);

11.

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//cube.rotation = new Vector3(10, 0, 0);
//cube.eulerAngles = new Vector3(10, 0, 0);
//cube.rotation = Quaternion.Euler(new Vector3(45, 45, 45));

Vector3 dir = enemy.position - player.position;
dir.y = 0;
Quaternion target= Quaternion.LookRotation(dir);
player.rotation = Quaternion.Lerp(player.rotation, target, Time.deltaTime);

12.

//playerRgd.position = playerRgd.transform.position + Vector3.forward * Time.deltaTime*10;
//playerRgd.MovePosition(playerRgd.transform.position + Vector3.forward * Time.deltaTime*10);\
// playerRgd.MoveRotation(Quaternion.Lerp(playerRgd.rotation, target, Time.deltaTime));

13.   Debug.DrawRay(ray.origin, ray.direction * 10, Color.yellow);

14.

ScreenCapture.CaptureScreenshot("游戏截图");

15.

btnGameObject.GetComponent<Button>().onClick.AddListener(this.ButtonOnClick);
sliderGameObject.GetComponent<Slider>().onValueChanged.AddListener(this.OnSliderChanged);
dropDownGameObject.GetComponent<Dropdown>().onValueChanged.AddListener(this.OnDropDownChanged);
toggleGameObject.GetComponent<Toggle>().onValueChanged.AddListener(this.OnToggleChanged);

16.

float h = Input.GetAxis("Horizontal");
float v = Input.GetAxis("Vertical");
cc.SimpleMove(new Vector3(h, 0, v) * speed);

17.

public Mesh mesh;

private Material mat;

// Use this for initialization
void Start () {
//GetComponent<MeshFilter>().sharedMesh = mesh;
//Debug.Log(GetComponent<MeshFilter>().mesh == mesh);
mat = GetComponent<MeshRenderer>().material;

}

// Update is called once per frame
void Update () {
mat.color = Color.Lerp(mat.color, Color.red, Time.deltaTime);
}

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转载自www.cnblogs.com/xiaomao21/p/9165390.html