UG\NX二次开发 获取视图中可见的体对象

文章作者:里海
来源网站:https://blog.csdn.net/WangPaiFeiXingYuan


简介:

获取视图中可见的体对象

效果:

      

代码:

#include "me.hpp" 

using namespace std; 

//获取视图中可见的体对象
//view = NULL_TAG 当前视图
vector<tag_t> GetViewVisibleBodies(tag_t view)
{
    vector<tag_t> objects;
    int n_visible = 0;
    tag_t* visibleObj = NULL;
    int n_clipped = 0;
    tag_t* clipped = NULL;
    UF_VIEW_ask_visible_objects(view, &n_visible, &visibleObj, &n_clipped, &clipped);
    for (int i = 0; i < n_vi

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转载自blog.csdn.net/WangPaiFeiXingYuan/article/details/131701100
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