c++socket编程

https://blog.csdn.net/xiaoquantouer/article/details/58001960

看计算机网络,跟着敲了一下这篇代码,感觉c++写起来真费劲。。

------------------------------------------------------------------------------------------------

TCP服务器端代码如下

#include <stdio.h>
#include <winsock2.h>

#pragma comment(lib,"ws2_32.lib")//链接这个库 

//TCP服务器端 

int main(int argc,char* argv[]){
	
	//调用winsock 
	WORD sockVersion = MAKEWORD(2,2);//请求使用的winsock版本 
	WSADATA wsaData;   // 实际返回的winsock版本  
	if(WSAStartup(sockVersion,&wsaData)!=0){
		return 0;
	}
	
	//创建socket 
	SOCKET slisten = socket(AF_INET,SOCK_STREAM,IPPROTO_TCP);//参数分别为协议族,类型,协议号 AF_INET代表TCP/IP 
	if(slisten == INVALID_SOCKET){//异常处理 
		printf("scoket error!");
		return 0;
	}
	
	//bind
	sockaddr_in sin; //服务器端点地址 
	sin.sin_family = AF_INET; //协议族 
	sin.sin_port = htons(8888); //端口号, htons函数将本地字节顺序变为网络字节顺序(16位) 
	sin.sin_addr.S_un.S_addr = INADDR_ANY;//服务器bind时需要使用地址通配
	if(bind(slisten,(LPSOCKADDR)&sin,sizeof(sin)) == SOCKET_ERROR){ //LPSOCKADDR是类型强制转换 
		printf("bind error !");
	} 
	
	//listen
	if(listen(slisten,5)==SOCKET_ERROR){ //5为queuesize,缓存区大小 
		printf("listen error !");
		return 0;
	} 
	
	//由于使用的是TCP ,socket stream,要循环接收数据
	SOCKET sClient;//声明变量
	sockaddr_in remoteAddr; 
	int nAddrlen = sizeof(remoteAddr);
	char revData[255];//buffer
	while(true) {
		printf("等待连接...\n");
		sClient = accept(slisten,(SOCKADDR *)&remoteAddr,&nAddrlen);//accept会新建一个socket 
		if(sClient==INVALID_SOCKET){
			printf("accept error !");
			continue;//重新开始循环 
		}
		printf("接收到一个连接: %s \r\n",inet_ntoa(remoteAddr.sin_addr)); //inet将ip地址结构转成字符串 , \r是回车 
		
		//接收数据 
		int ret = recv(sClient,revData,255,0);
		if(ret>0){
			revData[ret] = 0x00;
			printf(revData);
		}
		
		//发送数据
		const char* sendData = "你好,TCP客户端!\n";
		send(sClient,sendData,strlen(sendData),0); 
		closesocket(sClient);
	}
	
	closesocket(slisten);
	WSACleanup();
	return 0;
	 
	
}





TCP客户端

#include<WINSOCK2.H>
#include<STDIO.H>
#include<iostream>
#include<cstring>
using namespace std;
#pragma comment(lib,"ws2_32.lib")//链接这个库 

//TCP客户端

int main(){
	
	WORD sockVersion = MAKEWORD(2,2);
	WSADATA data;
	if(WSAStartup(sockVersion,&data)!=0){
		return 0;
	}
	while(true){
		SOCKET sclient = socket(AF_INET,SOCK_STREAM,IPPROTO_TCP);
		if(sclient == INVALID_SOCKET){
			printf("invalid socket!");
			return 0;
		}
		
		sockaddr_in serAddr; //要连接的服务器端 的 端点地址
		serAddr.sin_family = AF_INET;
		serAddr.sin_port = htons(8888);
		serAddr.sin_addr.S_un.S_addr = inet_addr("127.0.0.1"); //将ip变为地址结构
		
		//客户端程序不需要bind本机端点地址,系统会自动完成 
		
		if(connect(sclient,(sockaddr*)&serAddr,sizeof(serAddr))==SOCKET_ERROR){
			printf("connect error !");
			closesocket(sclient);
			return 0;
		}
		
		string data;
		cin>>data;//键盘读入数据 
		const char* sendData;
		sendData = data.c_str(); //string变为const char*
		send(sclient,sendData,strlen(sendData),0);  //本程序中,客户端不管发什么给服务器,服务器都只发回一句  "你好,TCP客户端!\n"
		
		char recData[255];
		int ret = recv(sclient,recData,255,0);
		if(ret>0){
			recData[ret] = 0x00;
			printf(recData);
		}
		closesocket(sclient);
	}
	
	WSACleanup();
	return 0;
} 
 
 
 
 
 
 
 
 

猜你喜欢

转载自blog.csdn.net/qq_39638957/article/details/80631422