TouchGFX之调试

DebugPrinter类是一种在显示屏上打印调试消息的简单方法,无需向屏幕添加控件。

在使用DebugPrinter之前,需要分配一个实例并将其传递给Application类,且DebugPrinter实例必须兼容所使用的LCD类。 该表列出了DebugPrinter类名称:

LCD 类 DebugPrinter类
LCD1bpp LCD1DebugPrinter
LCD2bpp LCD2DebugPrinter
LCD4bpp LCD4DebugPrinter
LCD8bpp_ARGB2222 LCD8ARGB2222DebugPrinter
LCD8bpp_ABGR2222 LCD8ABGR2222DebugPrinter
LCD8bpp_RGBA2222 LCD8RGBA2222DebugPrinter
LCD8bpp_BGRA2222 LCD8BGRA2222DebugPrinter
LCD16bpp LCD16DebugPrinter
LCD16bppSerialFlash LCD16DebugPrinter
LCD24bpp LCD24DebugPrinter
LCD32bpp LCD32DebugPrinter

例如,这可以在FrontendApplication的构造函数中实现。

#include <gui/common/FrontendApplication.hpp>
#include <touchgfx/lcd/LCD16DebugPrinter.hpp>

LCD16DebugPrinter lcd16DebugPrinter;

FrontendApplication::FrontendApplication(Model& m, FrontendHeap& heap)
    : FrontendApplicationBase(m, heap)
{
  lcd16DebugPrinter.setPosition(0, 0, 240, 40);
  lcd16DebugPrinter.setScale(3);
  lcd16DebugPrinter.setColor(0x00); //black
  Application::setDebugPrinter(&lcd16DebugPrinter);
}

此时,我们已经将DebugPrinter配置为左上角240 x 40像素写入。 现在可以编写程序打印字符串:

#ifndef SCREENVIEW_HPP
#define SCREENVIEW_HPP

#include <gui_generated/screen_screen/screenViewBase.hpp>
#include <gui/screen_screen/screenPresenter.hpp>

class screenView : public screenViewBase
{
public:
    screenView();
    virtual ~screenView() {}
    virtual void setupScreen();
    virtual void tearDownScreen();
		virtual void handleTickEvent();
protected:
	
private:
		int count;
		char debugStringBuffer[30];
};

#endif // SCREENVIEW_HPP
#include <gui/screen_screen/screenView.hpp>
#include <stdio.h>

screenView::screenView()
{
	count = 0;
}

void screenView::setupScreen()
{
    screenViewBase::setupScreen();
}

void screenView::tearDownScreen()
{
    screenViewBase::tearDownScreen();
}

void screenView::handleTickEvent()
{
  count++;
  snprintf(debugStringBuffer, sizeof(debugStringBuffer), "tick: %d", count);
	Application::getDebugPrinter()->setString(debugStringBuffer);
	Application::invalidateDebugRegion();	
}

其实不必在应用程序中多次调用DebugPrinter::setString。 只需要更改缓存区的内容,但是请调用invalidateDebugRegion,这将使DebugPrinter绘制新内容。 

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转载自blog.csdn.net/lushoumin/article/details/132528774