game.h
#ifndef __GAME_H__
#define __GAME_H__
#include<stdio.h>
#include<windows.h>
#include<time.h>
#include<stdlib.h>
#define ROW 3
#define COL 3
#define __GAME_H__
#include<stdio.h>
#include<windows.h>
#include<time.h>
#include<stdlib.h>
#define ROW 3
#define COL 3
void InitBoard(char board[ROW][COL],int row,int col);
void DisplayBoard(char board[ROW][COL],int row,int col);
void PlayMove(char board[ROW][COL], int row, int col);
void ComeputerMove(char board[ROW][COL], int row, int col);
char CheckWin(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL],int row,int col);
void PlayMove(char board[ROW][COL], int row, int col);
void ComeputerMove(char board[ROW][COL], int row, int col);
char CheckWin(char board[ROW][COL], int row, int col);
#endif //与#ifndef __GAME_H__相对映
test.c
#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include "game.h"
void menu() //测试游戏的需要
{
printf("*******************\n");
printf("***1.play 0.exit***\n");
printf("*******************\n");
}
#include<stdio.h>
#include "game.h"
void menu() //测试游戏的需要
{
printf("*******************\n");
printf("***1.play 0.exit***\n");
printf("*******************\n");
}
void game()
{
char win= 0;
char board[ROW][COL] = {0};
InitBoard(board, ROW, COL);
DisplayBoard(board, ROW, COL);
while (1)
{
PlayMove(board, ROW, COL);
win = CheckWin(board, ROW, COL);
if (win != ' ')
break;
{
char win= 0;
char board[ROW][COL] = {0};
InitBoard(board, ROW, COL);
DisplayBoard(board, ROW, COL);
while (1)
{
PlayMove(board, ROW, COL);
win = CheckWin(board, ROW, COL);
if (win != ' ')
break;
DisplayBoard(board, ROW, COL);
ComeputerMove(board, ROW, COL);
win = CheckWin(board, ROW, COL);
if (win != ' ')
break;
DisplayBoard(board, ROW, COL);
}
if (win == 'X')
{
printf("玩家赢\n");
}
else if (win == '0')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
}
ComeputerMove(board, ROW, COL);
win = CheckWin(board, ROW, COL);
if (win != ' ')
break;
DisplayBoard(board, ROW, COL);
}
if (win == 'X')
{
printf("玩家赢\n");
}
else if (win == '0')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1: //采用枚举类型 提高代码可读性
game();
break;
case 0:
break;
default:
printf("选择错误\n");
break;
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1: //采用枚举类型 提高代码可读性
game();
break;
case 0:
break;
default:
printf("选择错误\n");
break;
}
} while (input);
}
int main()
{
test(); //用来测试
return 0;
} while (input);
}
int main()
{
test(); //用来测试
return 0;
}
game.c
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void InitBoard(char board[ROW][COL], int row, int col) //函数的实现
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
for (j = 0; j < col; j++)
{
board[i][j] = ' '; //某行某元素为空格
#include "game.h"
void InitBoard(char board[ROW][COL], int row, int col) //函数的实现
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
for (j = 0; j < col; j++)
{
board[i][j] = ' '; //某行某元素为空格
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col-1)
printf("|");//打印出第i行元素的信息
}
printf("\n");
if (i < row - 1)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");//打印出第i行元素的信息
}
printf("\n");
}
}
}
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col-1)
printf("|");//打印出第i行元素的信息
}
printf("\n");
if (i < row - 1)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");//打印出第i行元素的信息
}
printf("\n");
}
}
}
void PlayMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走\n");
while (1)
{
printf("请输入坐标:>");
scanf("%d%d", &x, &y);
if (x >= 1 && x<=row && y>=1 && y <= col)
{
if (board[x-1][y-1] == ' ')
{
board[x-1][y-1] = 'X';
break;
}
else
printf("坐标被占用");
{
int x = 0;
int y = 0;
printf("玩家走\n");
while (1)
{
printf("请输入坐标:>");
scanf("%d%d", &x, &y);
if (x >= 1 && x<=row && y>=1 && y <= col)
{
if (board[x-1][y-1] == ' ')
{
board[x-1][y-1] = 'X';
break;
}
else
printf("坐标被占用");
}
else
printf("坐标非法");
}
else
printf("坐标非法");
}
}
void ComeputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑玩\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '0';
break;
}
}
{
int x = 0;
int y = 0;
printf("电脑玩\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '0';
break;
}
}
}
static IsFull(char board[ROW][COL], int row, int col) //static 保护IsFull函数
{
int i, j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j])
return 0;
}
}
return 1;
}
{
int i, j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j])
return 0;
}
}
return 1;
}
char CheckWin(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
if (board[0][0] == board[1][1] == board[2][2] && board[0][0] != ' ')
{
return board[0][0];
}
if (board[0][2] == board[1][1] == board[2][0] && board[0][0] != ' ')
{
return board[0][2];
}
if (IsFull(board, row, col))
{
return 'Q '; //平局
}
return ' '; //继续
}
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
if (board[0][0] == board[1][1] == board[2][2] && board[0][0] != ' ')
{
return board[0][0];
}
if (board[0][2] == board[1][1] == board[2][0] && board[0][0] != ' ')
{
return board[0][2];
}
if (IsFull(board, row, col))
{
return 'Q '; //平局
}
return ' '; //继续
}