三字棋小游戏

game.c

#define _CRT_SECURE_NO_WARNINGS 1

#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#include"三子棋.h"
int main()
{
int i = 0;
do
{
menu();
printf("请选择>\n");
scanf("%d", &i);
switch (i)
{
case 1:
printf("开始游戏\n");
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,请重新输入\n");
}
} while (i);
system ("pause");
return 0;

}

sanziqi.c

#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#include"三子棋.h"




void menu()//菜单
{
printf("********************************\n");
printf("|            1.play            |\n");
printf("|            0.next            |\n");
printf("********************************\n");


return ;
}


void Display_Board(char arr[ROW][COL], int row, int col)//打印棋盘
{
printf("____________\n");
int i = 0;
for (i = 0; i < row; i++)
{
printf(" %c | %c | %c |\n", arr[i][0], arr[i][1], arr[i][2]);
printf("___|___|___|\n");


}
}
void Init_board(char arr[ROW][COL], int row, int col)//初始化棋盘
{
memset(arr, ' ', col*row*sizeof(char));
}
void ComputerMove(char arr[ROW][COL], int row, int col)//电脑回合
{
printf("电脑回合\n");
srand((int)time(NULL));
while (1)
{
int x = 0;
int y = 0;
x = rand() % 3;
y = rand() % 3;
if (' ' == arr[x][y])
{
arr[x][y] = 'o';
break;
}
    }
}
void PlayerMove(char arr[ROW][COL], int row, int col)//玩家回合
{
printf("玩家回合\n");

while (1)
{
int x = 0;
int y = 0;
printf("请输入你要放入棋子的位置>\n");
scanf("%d%d", &x, &y);
x--;
y--;
if ((x >= 0 && x < col) && (y >= 0 && y < row))
{
if (' ' == arr[x][y])
{
arr[x][y] = 'x';
break;


}

if (' ' != arr[x][y])
{
printf("此处已放入棋子,请重新选择棋子的位置\n");
}
}
else
printf("你放入棋子的位置错误,请重新将棋子放入正确的位置\n");
}




}
char is_full(char arr[ROW][COL], int row, int col)//判断棋盘是否已满
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (arr[i][j] == ' ')
return ' ';
}
}
return 'f';
}
char isWin(char arr[ROW][COL], int row, int col)//判断胜负
{


int i = 0;
for (i = 0; i < row; i++)
{
if ((arr[i][0] == arr[i][1]) && (arr[i][1] == arr[i][2]) && (arr[i][1] != ' '))
return arr[i][1];
}
for (i = 0; i < row; i++)
{
if ((arr[0][i] == arr[1][i]) && (arr[2][i] == arr[1][i]) && (arr[1][i] != ' '))
return arr[1][i];
}
if ((arr[0][0] == arr[1][1]) && (arr[1][1] == arr[2][2]) && (arr[1][1] != ' '))
return arr[1][1];
if ((arr[2][0] == arr[1][1]) && (arr[1][1] == arr[0][2]) && (arr[1][1] != ' '))
return arr[1][1];
char full = '0';
full = is_full(arr, row, col);
if ('f' == full)
return 'f';
return ' ';
}




void game()//游戏流程
{
char arr[ROW][COL] = { 0 };
char ret = 0;
Display_Board(arr, ROW, COL);
Init_board(arr, ROW, COL);
    while (1)


{

ComputerMove(arr, ROW, COL);

ret = isWin(arr, ROW, COL);
Display_Board(arr, ROW, COL);
if (ret != ' ')
{
break;
}

PlayerMove(arr, ROW, COL);

ret = isWin(arr, ROW, COL);
Display_Board(arr, ROW, COL);
if (ret != ' ')
{
break;
}

}


if ('x' == ret )
{
printf("玩家赢\n"); 
}
else if ('o' == ret )
{
printf("电脑赢\n");
}
else if ('f'==ret)
{
printf("平局\n");
}













}

sanziqi.h

#pragma once
#ifndef __SANZIQI_H__
#define __SANZIQI_H__
#include<stdio.h>
#include<stdlib.h>
#include<string.h>
#define ROW 3
#define COL 3


void menu();
void game();
void Init_board(char arr[ROW][COL], int row, int col);
void Display_Board(char arr[ROW][COL], int row, int col);
void ComputerMove(char arr[ROW][COL], int row, int col);
void PlayerMove(char arr[ROW][COL], int row, int col);
char isWin(char arr[ROW][COL], int row, int col);
char is_full(char board[ROW][COL], int row, int col);




#endif

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转载自blog.csdn.net/lxb18821659801/article/details/79857532
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