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Introduction to 3D Game Programming with Directx12 Chapter17
其他
2018-08-08 18:06:13
阅读次数: 0
(一)、习题答案
1、EXERCISE1
使用 Bounding sphere 替换 AABB
使用Octrees来管理游戏场景是一种常见的加速策略,网上类似例子很多。
(二)、源码下载
本章习题解答源码下载
习题源码
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转载自
blog.csdn.net/yolon3000/article/details/80343700
Introduction to 3D Game Programming with Directx12 Chapter17
Introduction to 3D Game Programming with Directx12 Chapter12
Introduction to 3D Game Programming with Directx12 0
Introduction to 3D Game Programming with Directx12 Chapter14
Introduction to 3D Game Programming with Directx12 Chapter8
Introduction to 3D Game Programming with Directx12 Chapter19
Introduction to 3D Game Programming with Directx12 Chapter6
Introduction to 3D Game Programming with Directx12 Chapter18
Introduction to 3D Game Programming with Directx12 Chapter16
Introduction to 3D Game Programming with Directx12 Chapter15
Introduction to 3D Game Programming with Directx12 Chapter13
Introduction to 3D Game Programming with Directx12 Chapter11
Introduction to 3D Game Programming with Directx12 Chapter10
Introduction to 3D Game Programming with Directx12 Chapter9
Introduction to 3D Game Programming with Directx12 Chapter7
Introduction to 3D Game Programming with Directx12 Chapter21
Introduction to 3D Game Programming with Directx12 Chapter20
Introduction to 3D Game Programming with Directx12系列小结
Introduction to 3D Game Programming with DirectX 12 学习笔记之 --- Direct12优化
Introduction to 3D Game Programming with DirectX 12 学习笔记之 --- 第十章:混合
Introduction to 3D Game Programming with DirectX 12 学习笔记之 --- 第十九章:法线贴图
Introduction to 3D Game Programming with DirectX 12 学习笔记之 --- 全书总结
Introduction to 3D Game Programming with DirectX 12 学习笔记之 --- 第五章:渲染流水线
Introduction to 3D Game Programming with DirectX 12 学习笔记之 --- 第三章:变换
Introduction to 3D Game Programming with DirectX 12 学习笔记之 --- 第二章:矩阵代数
Introduction to 3D Game Programming with DirectX 12 学习笔记之 --- 第一章:向量代数
Introduction to 3D Game Programming with DirectX 12 学习笔记之 --- 第九章:贴图
Introduction to 3D Game Programming with DirectX 12 学习笔记之 --- 第八章:光照
Introduction to 3D Game Programming with DirectX 12 学习笔记之 --- 第十三章:计算着色器(The Compute Shader)
Introduction to 3D Game Programming with DirectX 12 学习笔记之 --- 第十七章:拾取
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