QT自定义的气泡类型提示框

    由于项目需要,自定义了一个QT气泡显示的控件,参照了一部分网上的代码,自己也修改了许多,可支持四个不同的方向。不多说,上图:

代码如下:

#define SHADOW_WIDTH 15                 // 窗口阴影宽度;
#define TRIANGLE_WIDTH 15               // 小三角的宽度;
#define TRIANGLE_HEIGHT 10              // 小三角的高度;
#define BORDER_RADIUS 5                 // 窗口边角的弧度;

///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

头文件.h

//消息提示框
class ArrowWidget : public QWidget
{
    Q_OBJECT

public:

    ArrowWidget(QWidget *parent = 0);

    enum Derection{
        left,
        right,
        up,
        down
    };
    // 设置小三角起始位置;
    void setStartPos(int startX);

    // 设置小三角宽和高;
    void setTriangleInfo(int width, int height);

    void setText(QString s);

    void setDerection(Derection d);

    QString text();

    QGraphicsDropShadowEffect* shadowEffect;

    QLabel *lb_text;

protected:
    void paintEvent(QPaintEvent *);

    void mousePressEvent (QMouseEvent *);

private:
    // 小三角起始位置;
    int m_startX;
    // 小三角的宽度;
    int m_triangleWidth;
    // 小三角高度;
    int m_triangleHeight;

    Derection derect;

};

///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

类定义.cpp
ArrowWidget::ArrowWidget(QWidget *parent)
    : QWidget(parent)
    , m_startX(50)
    , m_triangleWidth(TRIANGLE_WIDTH)
    , m_triangleHeight(TRIANGLE_HEIGHT)
{
    setWindowFlags(Qt::FramelessWindowHint);
    setAttribute(Qt::WA_TranslucentBackground);
    // 设置阴影边框;
    shadowEffect = new QGraphicsDropShadowEffect(this);
    shadowEffect->setOffset(0, 0);
    shadowEffect->setColor(Qt::gray);
    shadowEffect->setBlurRadius(SHADOW_WIDTH);
    this->setGraphicsEffect(shadowEffect);

    lb_text = new QLabel();
    QHBoxLayout* hMainLayout = new QHBoxLayout(this);
    hMainLayout->addWidget(lb_text);
    hMainLayout->setSpacing(0);
    hMainLayout->setContentsMargins(SHADOW_WIDTH, SHADOW_WIDTH + TRIANGLE_HEIGHT, SHADOW_WIDTH, SHADOW_WIDTH);

}

// 设置小三角显示的起始位置;
void ArrowWidget::setStartPos(int startX)
{
    m_startX = startX;
}

void ArrowWidget::setTriangleInfo(int width, int height)
{
    m_triangleWidth = width;
    m_triangleHeight = height;
}

void ArrowWidget::setText(QString s)
{
    lb_text->setText (s);
}

void ArrowWidget::setDerection(ArrowWidget::Derection d)
{
    derect = d;
}

QString ArrowWidget::text()
{
    return lb_text->text ();
}

void ArrowWidget::paintEvent(QPaintEvent *)
{

    QPainter painter(this);
    painter.setRenderHint(QPainter::Antialiasing, true);
    painter.setPen(Qt::NoPen);
    painter.setBrush(QColor(255, 255, 255, 200));
    // 小三角区域;
    QPainterPath drawPath;
    QPolygon trianglePolygon;
    switch (derect)
    {
        case up:
        trianglePolygon << QPoint(m_startX, m_triangleHeight + SHADOW_WIDTH);
        trianglePolygon << QPoint(m_startX + m_triangleWidth / 2, SHADOW_WIDTH);
        trianglePolygon << QPoint(m_startX + m_triangleWidth, m_triangleHeight + SHADOW_WIDTH);
        drawPath.addRoundedRect(QRect(SHADOW_WIDTH, m_triangleHeight + SHADOW_WIDTH,\
                                    width() - SHADOW_WIDTH * 2, height() - SHADOW_WIDTH * 2 - m_triangleHeight),\
                                    BORDER_RADIUS, BORDER_RADIUS);
        break;
        case left:
        trianglePolygon << QPoint(3 + m_triangleHeight, 43);
        trianglePolygon << QPoint(8, 48 + m_triangleWidth / 2);
        trianglePolygon << QPoint(3 + m_triangleHeight, 39 + m_triangleWidth);
        drawPath.addRoundedRect(QRect(SHADOW_WIDTH, m_triangleHeight + SHADOW_WIDTH,\
                                    width() - SHADOW_WIDTH * 2, height() - SHADOW_WIDTH * 2 - m_triangleHeight),\
                                    BORDER_RADIUS, BORDER_RADIUS);
        break;
        case right:
        trianglePolygon << QPoint(115, 40);
        trianglePolygon << QPoint(116 + m_triangleHeight, 48 + m_triangleWidth / 2);
        trianglePolygon << QPoint(115, 39 + m_triangleWidth);
        drawPath.addRoundedRect(QRect(SHADOW_WIDTH, m_triangleHeight + SHADOW_WIDTH,\
                                    width() - SHADOW_WIDTH * 2, height() - SHADOW_WIDTH * 2 - m_triangleHeight),\
                                    BORDER_RADIUS, BORDER_RADIUS);

        break;
        case down:
        trianglePolygon << QPoint(m_startX, 65);
        trianglePolygon << QPoint(m_startX + m_triangleWidth / 2, 65 + m_triangleHeight);
        trianglePolygon << QPoint(m_startX + m_triangleWidth, 65);
        drawPath.addRoundedRect(QRect(SHADOW_WIDTH, m_triangleHeight + SHADOW_WIDTH,\
                                    width() - SHADOW_WIDTH * 2, height() - SHADOW_WIDTH * 2 - m_triangleHeight),\
                                    BORDER_RADIUS, BORDER_RADIUS);
        break;
    default: break;
    }

    drawPath.addPolygon(trianglePolygon);
    painter.drawPath(drawPath);
}

void ArrowWidget::mousePressEvent(QMouseEvent *)
{
    this->close ();
}

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////

其他类调用这个控件

    ArrowWidget *w;
    w = new ArrowWidget(this);
    w->setDerection (ArrowWidget::left);
    w->setGeometry (510,103,130, 80);
    w->setStartPos(60);
    w->setTriangleInfo(20, 12);
    w->hide ();

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