相机视野拉伸,设置相机的Field Of View改变视野的大小

       游戏开发过程中,需要很多地方来改变相机视野的大小,比如在竞技类游戏中通过拉伸相机视野,给人一种加速的感觉,本篇博客就告诉大家一种简易的方法实现这种效果,通过设置相机的Field Of View大小,本脚本只需挂载到相机上,设置enabled=true,就可以实现由近到远然后还原的效果。

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CameraFieldStretch : MonoBehaviour
{
	Camera mCamera;
	public float  maxFiledValue=100;//filed of view的最大值
	public float  beginRate=100;//开始放大的速率
	public float endRate=100;//结束放大的速率
	public float stretchTime=1;//拉伸后持续的时间

	float mTime;//拉伸field of view到设定值后的时间
	float originalSize;//原始大小
	bool hasChange;//已经拉伸
	bool alreadyAdd;//field of view已经加到最大值

	void OnDisable()
	{
		mCamera.fieldOfView = originalSize;
	}

	void OnEnable ()
	{
		mCamera = gameObject.GetComponent<Camera>();
		originalSize = mCamera.fieldOfView;
		mTime = 0;
		alreadyAdd = false;
	}
		
	void Update ()
	{
		if (!alreadyAdd) {
			mCamera.fieldOfView =	Mathf.MoveTowards (mCamera.fieldOfView,  maxFiledValue, beginRate * Time.deltaTime);
			if (Mathf.Approximately (mCamera.fieldOfView, maxFiledValue)) {
				alreadyAdd = true;
			}
		} 
		else {
			mTime += Time.deltaTime;
			if (mTime>stretchTime) {
				mCamera.fieldOfView =Mathf.MoveTowards(mCamera.fieldOfView,originalSize,endRate * Time.deltaTime);
				if (Mathf.Approximately (mCamera.fieldOfView, originalSize)) {
					mCamera.fieldOfView = originalSize;
					enabled = false;
				}
			}
		}
	}
}

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转载自blog.csdn.net/wafcc9/article/details/83057717