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检测“摇一摇”的行为:
Input.acceleration
Input.accelerationEvents
Input.accelerationEventCount
手机震动:
Handheld.Vibrate();
代码如下,
using UnityEngine;
using System.Collections;
/// <summary>
/// 手机摇一摇功能
/// 2016.11.12
/// </summary>
public class CellphoneVibrate : MonoBehaviour
{
void Update()
{
CheckVibrate();
}
/// <summary>
/// 手机摇一摇功能
/// </summary>
private void CheckVibrate()
{
m_newAcceleration = Input.acceleration;
m_detalAcceleration = m_newAcceleration - m_oldAcceleration;
m_oldAcceleration = m_newAcceleration;
if (m_detalAcceleration.x > m_checkValue ||
m_detalAcceleration.y > m_checkValue ||
m_detalAcceleration.z > m_checkValue)
{
#if UNITY_ANDROID
/// 手机震动
Handheld.Vibrate();
/////同样是震动,但是这个接口已经过时的,不要用了
//iPhoneUtils.Vibrate();
#elif UNIYT_IPHONE
/// 手机震动,是不是这个接口,没测试过
Handheld.Vibrate();
#endif
}
}
[SerializeField]
protected float m_checkValue = 0.8f;
private Vector3 m_detalAcceleration;
private Vector3 m_oldAcceleration;
private Vector3 m_newAcceleration;
}