环形队列的实现

一、队列的定义

队列是一种特殊的线性表,线性表两端都可以进行插入删除,而队列只能在队头删除,队尾插入。插入元素称为入队,删除元素称为出队。

特点:

1、队列只允许在队头插入,队尾删除;

2、先入队的元素在对头,后入队的元素在队尾;

3、队列遵循“先进先出”的原则。

图示:

  (1)普通队列


(2)环形队列

二、存储结构及实现
 

#include<stdio.h>
#include<stdlib.h>
#include<malloc.h>
 
#include<iostream>
#include<iomanip>
using namespace std;
 
class CRingQueue{
private:
	int iLen;
	int iSize;
	int iFront;
	int iRear;
	int *pArr;
public:
	CRingQueue(int size){//创建队列
		iSize = size;
		iFront = iRear = iLen = 0;
		pArr = (int*)malloc(sizeof(int)*iSize);
		memset(pArr, 0, sizeof(int)*iSize);
	}
	~CRingQueue(){free(pArr); pArr = NULL;}/*删除队列*/
	//队头队尾操作
	void QueueRearInc(){iRear++; iRear = iRear % iSize;}
	void QueueFrontInc(){iFront++; iFront = iFront % iSize;}
	bool IsEmpty(){return (iLen == 0);}/*队列判空*/
	bool IsFull(){return (iLen >= iSize);}/*队列判满*/
	int Size(){return iLen;}/*返回队列现有长度*/
	//往队尾放入元素
	bool EnQueue(int element){
		if(IsFull()){
			cout << "Error : OverFlow !" << endl;
			return false;
		}
		pArr[iRear] = element; QueueRearInc(); iLen++;
		return true;
	}
	int Front(){
		if(IsEmpty())			return 0x80000000;
		return pArr[iFront];
	}
	int Rear(){
		if(IsEmpty())			return 0x7FFFFFFF;
		return pArr[iRear];
	}
	//删除队列第一个元素
	bool DeQueue(int& element){
		if(IsEmpty()){
			cout << "Error : UnderFlow" << endl;
			return false;
		}
		element = pArr[iFront];
		QueueFrontInc();
		iLen--;
		return true;
	}
	//打印队列中的全部元素
	void Disp(){
		cout << "QueueBegin>>>>>>>>>>>>>>>>>>>>>>>>>>" << endl;
		if(!IsEmpty())	cout << "Head : " << Front() << ", Tail : " << Rear() << endl;
		int iHead = iFront;
		for(int i = 0; i < iLen; i++){
			cout <<setw(4) << pArr[iHead++%iSize];
		}
		cout << endl << ">>>>>>>>>>>>>>>>>>>>>>>>>>>QueueEnd" << endl << endl;
	}
};
 
void main()
{
	CRingQueue oRingQueue(20);
	oRingQueue.Disp();
	cout << "20 elements enqueue : " << endl;
	for(int i = 0; i < 25; i++){
		oRingQueue.EnQueue(i+1);
	}
	oRingQueue.Disp();
 
	cout << "10 elements dequeue : " << endl;
	for(int i = 0; i < 10; i++){
		int iTmp;
		oRingQueue.DeQueue(iTmp);
	}
	oRingQueue.Disp();
 
}

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转载自blog.csdn.net/CherishPrecious/article/details/84559998