#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "Components/SphereComponent.h"
#include "Collecable.generated.h"
UCLASS()
class PACMAN_API ACollecable : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
ACollecable();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
int GetCurrentNum() const;
};
FORCEINLINE int ACollecable::GetCurrentNum() const
{
return 0;
}
UE4 C++内联函数
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转载自blog.csdn.net/m0_37981386/article/details/83623076
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