Three.js绘制自定义图形

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Three.js绘制自定义图形——空心圆柱

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function drawcylinder(){
//空心圆柱
var meterial = new THREE.MeshLambertMaterial({//创建材料
color:0xD4AF37,
wireframe:false
});
//形状拉伸
var shape = new THREE.Shape();
//绘制的起始点
shape.moveTo(8,0);
//先绘制出一个2D的圆(外面的大圆),然后进行拉伸
shape.arc(-8,0,8,0,Math.PI2,true);
var hole3 = new THREE.Path();
//在已经绘制好的图形内部添加一个孔——实现透明
hole3.absarc(0,0,4,0,Math.PI
2,true);
shape.holes.push(hole3);
//将2D拉伸成3D,需要在哪个方向拉伸,就改变该方向的值
var v1 = new THREE.Vector3(0,0,0);
var v2 = new THREE.Vector3(20,0,0);
var path = new THREE.LineCurve(v1,v2);
var extrudeSetting ={
bevelEnabled:false,
steps:1,
extrudePath:path
};
var geometry = new THREE.ExtrudeGeometry(shape,extrudeSetting);
var mesh = new THREE.Mesh(geometry,meterial);
mesh.position.set(0,21,0);
scene.add(mesh);
}

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转载自blog.csdn.net/weixin_43854888/article/details/86140132