设计模式:命令模式(Command Pattern)

/**
 * 命令模式。
 * @author Bright Lee
 */
public class CommandPattern {

	public static void main(String[] args) {
		Receiver receiver = new Receiver();
		
		Command cmd001 = new OnCommand(receiver);
		Command cmd002 = new OffCommand(receiver);
		
		Invoker invoker = new Invoker();
		
		invoker.setCommand(cmd001);
		// 这个调用者持有一个命令对象,在某个时间点调用
		// 命令对象的execute()方法,将请求付诸实施:
		invoker.invoke();
		
		invoker.setCommand(cmd002);
		invoker.invoke();
	}

}

/**
 * 接收者。负责执行具体的业务逻辑,所有的对象都可以成为接收者。
 */
class Receiver {
	
	public void on() {
		System.out.println("打开。");
	}
	
	public void off() {
		System.out.println("关闭。");
	}
	
}

/**
 * 命令接口。
 */
interface Command {
	
	public void execute();
	
}

/**
 * 开命令。
 */
class OnCommand implements Command {

	private Receiver receiver;
	
	public OnCommand(Receiver receiver) {
		this.receiver = receiver;
	}
	
	public void execute() {
		receiver.on();
	}
	
}

/**
 * 关命令。
 */
class OffCommand implements Command {

	private Receiver receiver;
	
	public OffCommand(Receiver receiver) {
		this.receiver = receiver;
	}
	
	public void execute() {
		receiver.off();
	}
	
}

/**
 * 调用者。
 */
class Invoker {
	
	private Command command;
	
	public void setCommand(Command command) {
		this.command = command;
	}
	
	public void invoke() {
		command.execute();
	}
	
}

运行结果:
打开。
关闭。

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转载自blog.csdn.net/look4liming/article/details/85006320