NGUI_按下事件监听

 1 void Awake () 
 2     {    
 3                 //获取需要监听的按钮对象
 4         GameObject button = GameObject.Find("UI Root (2D)/Camera/Anchor/Panel/LoadUI/MainCommon/Button");
 5                 //设置这个按钮的监听,指向本类的ButtonClick方法中。
 6         UIEventListener.Get(button).onClick = ButtonClick;
 7     }
 8  
 9         //计算按钮的点击事件
10     void ButtonClick(GameObject button)
11     {
12         Debug.Log("GameObject " + button.name);
13  
14     }

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转载自www.cnblogs.com/yueqingli/p/10625057.html