1.官网下载安装cocos creator
2.运行
3.C:\CocosCreator\resources\cocos2d-x\simulator\win32 模拟器目录
4.新建空白项目
5.点击,进入项目目录
6.
7.在assets文件中新建文件夹
8. 新建脚本文件
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分析模板代码
// Learn cc.Class:
// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/class.html
// - [English] http://docs.cocos2d-x.org/creator/manual/en/scripting/class.html
// Learn Attribute:
// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
// - [English] http://docs.cocos2d-x.org/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
// - [English] https://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html
//自动生成的组件模板
//cc.Class()
cc.Class({
//一个组件必须要继承自cc.Component
extends: cc.Component,
//属性,能够自动绑定到编辑器中
properties: {
// foo: {
// // ATTRIBUTES:
// default: null, // The default value will be used only when the component attaching
// // to a node for the first time
// type: cc.SpriteFrame, // optional, default is typeof default
// serializable: true, // optional, default is true
// },
// bar: {
// get () {
// return this._bar;
// },
// set (value) {
// this._bar = value;
// }
// },
is_debug : false
},
// LIFE-CYCLE CALLBACKS:
//组件加载时调用
// onLoad () {},
//节点开始运行的时候
start () {
console.log("Hello World123321");
},
//游戏每次刷新的时候,dt距离上一次更新的时间
// update (dt) {},
});