Sprite.Create随着图片尺寸的增大,消耗的性能越多,造成主线程卡顿,用RawImage.texture替换可解决。
IEnumerator LoadImg()
{
WWW www = new WWW(urlImg);
while(!www.isDone)
{
yield return null;
}
RawImage.texture = www.texture;
//Sprite sprite = Sprite.Create(tt, new Rect(0, 0, www.texture.width, www.texture.height), Vector2.zero);
}