UGUI动态更换图片

版权声明:本文为博主原创文章,未经博主允许不得转载。 https://blog.csdn.net/u010889653/article/details/72179514
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;


public class Pai : MonoBehaviour {


    void Start()
    {
        Texture2D img = Resources.Load("Game/BJHH/MahJong/hand/1") as Texture2D;


        Sprite pic = Sprite.Create(img, new Rect(0, 0, img.width, img.height), Vector2.zero);


        Image ico = GetComponent<Image>();
        ico.sprite = pic;


    }
}

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转载自blog.csdn.net/u010889653/article/details/72179514