UE4蓝图API翻译【节点】--- Event ActorBeginOverlap

翻译人: 巴拉达尔
参考的引擎版本:4.19.1
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官网地址 Event ActorBeginOverlap
翻译 Actor重叠事件

个人理解

当指定对象与另一个对象重叠(空间坐标位置的物体重叠)时执行

官方注解

Event when this actor overlaps another actor, for example a player walking into a trigger. For events when objects have a blocking collision, for example a player hitting a wall, see ‘Hit’ events. Note: Components on both this and the other Actor must have bGenerateOverlapEvents set to true to generate overlap events. Target is Actor

翻译


目录树:


图片


2.输出

参数名 数据类型 注解

代码:

Begin Object Class=/Script/BlueprintGraph.K2Node_Event Name="K2Node_Event_1"
   EventReference=(MemberParent=Class'"/Script/Engine.Actor"',MemberName="ReceiveActorBeginOverlap")
   bOverrideFunction=True
   NodePosX=3936
   NodePosY=4640
   NodeGuid=B9707C6D4F85A9D3A46A57A830103553
   CustomProperties Pin (PinId=4C5B68DD46A40B1C8C626DB429CE2650,PinName="OutputDelegate",Direction="EGPD_Output",PinType.PinCategory="delegate",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(MemberParent=Class'"/Script/Engine.Actor"',MemberName="ReceiveActorBeginOverlap"),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
   CustomProperties Pin (PinId=755D01F64F4E80DC6AE0B0821C151CD1,PinName="then",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
   CustomProperties Pin (PinId=7387CD754DEA923BA3DF2791D98DB93D,PinName="OtherActor",PinToolTip="Other Actor\nActor Object Reference",Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=Class'"/Script/Engine.Actor"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsArray=False,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object

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转载自blog.csdn.net/disheng151/article/details/80078552
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