配置VC++2010的glut库

VC++2010是一个成熟稳定的版本,微软的编译工具Visual Studio系列从VC6到如今的VC2019,功能非常强大,我们在开始学习C++和计算机图形学的时候,一般入手<<C++Primer>><<OpenGL编程指南>>一般例子并不会详细讲解开发环境,这是因为C++和C语言还有OpenGL不是某一家公司的产物,而是开放标准,即成立标准委员会由多方协商参与制定,这样才有开源的实现,而在windows上研究相关技术开发商业产品,久而久之形成了惯例即采用微软出品的IDE,也的确很优秀,曾经宝兰也败下阵来,原因很多,但是我们觉得操作系统类似商城租房给商家销售差不多。当然在Linux环境下有它自身的一套C/C++编译器GCC/G++,相应的采用code::blocks或者Qt Creator或者KDeveloper等IDE。所以我们很多例子,笔记等不做特别说明都是在VC++2010或者其他版本上编译通过的。下面就是配置glut的步骤:

1.安装VS2010旗舰版,这个在百度下搜索VS2010旗舰版可以找到很多,还有安装步骤,安装完后记得填写KEY

2.glut还是<<配置code::blocks下glut>中下载的glut库,下面打开VC2010

粘屏幕其实不太必要,特别是多试几次后,步骤就几步,下面就文字罗列步骤

在菜单 文件->新建->项目

弹出的新建项目对话框中,模版选择Win32控制台应用程序

名称填 gluttest0

位置这里我填的是D:\codes\

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按确定后,next,到 应用程序设置

附加选项 选 空项目,完成

这个时候创建了项目树,但是没有创建任何代码文件,包括头文件和CPP文件

来添加一个main.cpp文件

在源文件 右键菜单->添加->新建项

选中C++文件,名字填main

则在项目中添加了一个空的cpp文件main.cpp,下面的代码来自OpenGL红宝书(OpenGL编程指南)

#include <GL/glut.h>

/*
 * Initialize depth buffer, projection matrix, light source, and lighting
 * model.  Do not specify a material property here.
 */
void myinit(void)
{
  GLfloat ambient[] =
  {0.0, 0.0, 0.0, 1.0};
  GLfloat diffuse[] =
  {1.0, 1.0, 1.0, 1.0};
  GLfloat position[] =
  {0.0, 3.0, 3.0, 0.0};

  GLfloat lmodel_ambient[] =
  {0.2, 0.2, 0.2, 1.0};
  GLfloat local_view[] =
  {0.0};

  glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
  glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
  glLightfv(GL_LIGHT0, GL_POSITION, position);
  glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
  glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, local_view);

  glFrontFace(GL_CW);
  glEnable(GL_LIGHTING);
  glEnable(GL_LIGHT0);
  glEnable(GL_AUTO_NORMAL);
  glEnable(GL_NORMALIZE);
  glEnable(GL_DEPTH_TEST);
  glDepthFunc(GL_LESS);
}

/*
 * Move object into position.  Use 3rd through 12th parameters to specify the
 * material property.  Draw a teapot.
 */
void renderTeapot(GLfloat x, GLfloat y,
  GLfloat ambr, GLfloat ambg, GLfloat ambb,
  GLfloat difr, GLfloat difg, GLfloat difb,
  GLfloat specr, GLfloat specg, GLfloat specb, GLfloat shine)
{
  float mat[4];

  glPushMatrix();
  glTranslatef(x, y, 0.0);
  mat[0] = ambr;
  mat[1] = ambg;
  mat[2] = ambb;
  mat[3] = 1.0;
  glMaterialfv(GL_FRONT, GL_AMBIENT, mat);
  mat[0] = difr;
  mat[1] = difg;
  mat[2] = difb;
  glMaterialfv(GL_FRONT, GL_DIFFUSE, mat);
  mat[0] = specr;
  mat[1] = specg;
  mat[2] = specb;
  glMaterialfv(GL_FRONT, GL_SPECULAR, mat);
  glMaterialf(GL_FRONT, GL_SHININESS, shine * 128.0);
  glutSolidTeapot(1.0);
  glPopMatrix();
}

/**
 *  First column:  emerald, jade, obsidian, pearl, ruby, turquoise
 *  2nd column:  brass, bronze, chrome, copper, gold, silver
 *  3rd column:  black, cyan, green, red, white, yellow plastic
 *  4th column:  black, cyan, green, red, white, yellow rubber
 */
void display(void)
{
  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  renderTeapot(2.0, 17.0, 0.0215, 0.1745, 0.0215,
    0.07568, 0.61424, 0.07568, 0.633, 0.727811, 0.633, 0.6);
  renderTeapot(2.0, 14.0, 0.135, 0.2225, 0.1575,
    0.54, 0.89, 0.63, 0.316228, 0.316228, 0.316228, 0.1);
  renderTeapot(2.0, 11.0, 0.05375, 0.05, 0.06625,
    0.18275, 0.17, 0.22525, 0.332741, 0.328634, 0.346435, 0.3);
  renderTeapot(2.0, 8.0, 0.25, 0.20725, 0.20725,
    1, 0.829, 0.829, 0.296648, 0.296648, 0.296648, 0.088);
  renderTeapot(2.0, 5.0, 0.1745, 0.01175, 0.01175,
    0.61424, 0.04136, 0.04136, 0.727811, 0.626959, 0.626959, 0.6);
  renderTeapot(2.0, 2.0, 0.1, 0.18725, 0.1745,
    0.396, 0.74151, 0.69102, 0.297254, 0.30829, 0.306678, 0.1);
  renderTeapot(6.0, 17.0, 0.329412, 0.223529, 0.027451,
    0.780392, 0.568627, 0.113725, 0.992157, 0.941176, 0.807843,
    0.21794872);
  renderTeapot(6.0, 14.0, 0.2125, 0.1275, 0.054,
    0.714, 0.4284, 0.18144, 0.393548, 0.271906, 0.166721, 0.2);
  renderTeapot(6.0, 11.0, 0.25, 0.25, 0.25,
    0.4, 0.4, 0.4, 0.774597, 0.774597, 0.774597, 0.6);
  renderTeapot(6.0, 8.0, 0.19125, 0.0735, 0.0225,
    0.7038, 0.27048, 0.0828, 0.256777, 0.137622, 0.086014, 0.1);
  renderTeapot(6.0, 5.0, 0.24725, 0.1995, 0.0745,
    0.75164, 0.60648, 0.22648, 0.628281, 0.555802, 0.366065, 0.4);
  renderTeapot(6.0, 2.0, 0.19225, 0.19225, 0.19225,
    0.50754, 0.50754, 0.50754, 0.508273, 0.508273, 0.508273, 0.4);
  renderTeapot(10.0, 17.0, 0.0, 0.0, 0.0, 0.01, 0.01, 0.01,
    0.50, 0.50, 0.50, .25);
  renderTeapot(10.0, 14.0, 0.0, 0.1, 0.06, 0.0, 0.50980392, 0.50980392,
    0.50196078, 0.50196078, 0.50196078, .25);
  renderTeapot(10.0, 11.0, 0.0, 0.0, 0.0,
    0.1, 0.35, 0.1, 0.45, 0.55, 0.45, .25);
  renderTeapot(10.0, 8.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0,
    0.7, 0.6, 0.6, .25);
  renderTeapot(10.0, 5.0, 0.0, 0.0, 0.0, 0.55, 0.55, 0.55,
    0.70, 0.70, 0.70, .25);
  renderTeapot(10.0, 2.0, 0.0, 0.0, 0.0, 0.5, 0.5, 0.0,
    0.60, 0.60, 0.50, .25);
  renderTeapot(14.0, 17.0, 0.02, 0.02, 0.02, 0.01, 0.01, 0.01,
    0.4, 0.4, 0.4, .078125);
  renderTeapot(14.0, 14.0, 0.0, 0.05, 0.05, 0.4, 0.5, 0.5,
    0.04, 0.7, 0.7, .078125);
  renderTeapot(14.0, 11.0, 0.0, 0.05, 0.0, 0.4, 0.5, 0.4,
    0.04, 0.7, 0.04, .078125);
  renderTeapot(14.0, 8.0, 0.05, 0.0, 0.0, 0.5, 0.4, 0.4,
    0.7, 0.04, 0.04, .078125);
  renderTeapot(14.0, 5.0, 0.05, 0.05, 0.05, 0.5, 0.5, 0.5,
    0.7, 0.7, 0.7, .078125);
  renderTeapot(14.0, 2.0, 0.05, 0.05, 0.0, 0.5, 0.5, 0.4,
    0.7, 0.7, 0.04, .078125);
  glFlush();
}

void myReshape(int w, int h)
{
  glViewport(0, 0, w, h);
  glMatrixMode(GL_PROJECTION);
  glLoadIdentity();
  if (w <= h)
    glOrtho(0.0, 16.0, 0.0, 16.0 * (GLfloat) h / (GLfloat) w,
      -10.0, 10.0);
  else
    glOrtho(0.0, 16.0 * (GLfloat) w / (GLfloat) h, 0.0, 16.0,
      -10.0, 10.0);
  glMatrixMode(GL_MODELVIEW);
}

/*
 * Main Loop Open window with initial window size, title bar, RGBA display
 * mode, and handle input events.
 */
int main(int argc, char **argv)
{
  glutInit(&argc, argv);
  glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
  glutInitWindowSize (500, 500); 
  glutInitWindowPosition (50, 50);
  glutCreateWindow(argv[0]);
  myinit();
  glutReshapeFunc(myReshape);
  glutDisplayFunc(display);
  glutMainLoop();
  return 0;
}

项目树在gluttest0上右键,弹出菜单找到属性,我们来设置依赖的glut库

首先是本地环境路径中加入glut32.dll

PATH=D:\mclib\glut376\lib;$(PATH)

然后设置include, C++->常规->附加包含目录,填D:\mclib\glut376\include

和其他include路径通过;号分割,指定glut.h在哪

 最后设置lib,链接->常规->附加库目录设置d:\mclib\glut376\lib

链接->输入->附加依赖项 glut32.lib

然后主菜单下,生成(Build)->生成gluttest0,生成成功后,按绿色箭头,启动,则看到了熟悉的犹他茶壶

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转载自www.cnblogs.com/abcstar/p/11669071.html