#include "pch.h"
#include <iostream>
using namespace std;
#define M 8 //行数
#define N 8 //列数
//迷宫
int a[M+2][N+2] =
{
{1,1,1,1,1,1,1,1,1,1},
{1,0,0,1,0,0,0,0,1,1},
{1,0,1,0,0,1,1,1,1,1},
{1,0,0,0,0,0,0,0,1,1},
{1,1,0,0,0,1,1,0,0,1},
{1,1,1,1,0,0,0,0,1,1},
{1,0,0,0,1,0,1,1,0,1},
{1,0,1,0,1,0,1,1,1,1},
{1,0,0,0,1,0,0,0,0,1},
{1,1,1,1,1,1,1,1,1,1}
};
struct
{
int i; // 横坐标
int j; // 纵坐标
int direction;//方向
}Stack[100],Path[100][200];// 定义栈和存放路径的数组
int top = -1; //栈顶指针
int roadnumber = 1; //路径数
int minlength = 100; //最短路径长度
int minroadnumber=1;//记录进行比较的最小路径数
//输出一条路径并保存最短路径
static void one_path()
{
int k;
cout <<"第"<< roadnumber++<<"条路:"<< endl;// 输出第roadnumber条路径
for (k = 0; k <= top; k++)
{
cout << "(" << Stack[k].i << "," << Stack[k].j << ")";
if (k != top) cout << "->";
}
cout << endl;
if (top + 1 <=minlength) //找最短路径
{
Path[minroadnumber][0].i= top + 1;//将路径长度存放在第一列的i中
for (k = 1; k <= top+1; k++) //更新最短路径
{
Path[minroadnumber][k].i = Stack[k-1].i;
Path[minroadnumber][k].j = Stack[k-1].j;
Path[minroadnumber][k].direction = Stack[k-1].direction;
}
minroadnumber++;
minlength = top + 1; // 更新最短长度
}
}
//输出最短路径
static void min_path()
{
cout << "最短路径长度为:" << minlength << endl;
cout << "路径为:"<< endl;
for (int k = 1; k <=minroadnumber; k++)
{
if (Path[k][0].i == minlength)
{
for (int l = 1; l <=minlength; l++)
{
cout << "(" << Path[k][l].i << "," << Path[k][l].j << ")";
if (l != minlength) cout << "->";
}
cout << endl;
}
}
cout << endl;
}
static void all_path(int xi, int yi, int xe, int ye)//入口与出口
{
int i, j, di,X, Y;
int flag = 0;
top++; // 进栈
Stack[top].i = xi;
Stack[top].j = yi;
Stack[top].direction = 0;// 入口进栈
a[xi][yi] = -1; //标记为访问过
int f=0;//用来标志是否有路可走
while (top > -1) // 栈不空时循环
{
i = Stack[top].i;
j = Stack[top].j;
di = Stack[top].direction;// 取栈顶
if (i == xe && j == ye) // 找到终点
{
one_path(); // 输出一条路径
f = 1;//代表有路
a[i][j] = 0; // 让出口变为其他路径可走方块
top--; // 出口退栈
i = Stack[top].i;
j = Stack[top].j;
di = Stack[top].direction; // 更换栈顶
}
flag = 0;
while (di < 4 && flag==0)
{
di++;
switch (di)//四个方向寻找
{
case 1:X = i - 1;Y = j;break;
case 2:X = i;Y = j + 1;break;
case 3:X = i + 1;Y = j;break;
case 4:X = i;Y = j - 1;break;
}
if (a[X][Y] == 0)//如果为通路证明找到
flag=1;
}
if (flag) // 找到就修改原来栈顶的方向并且进栈新步骤
{
Stack[top].direction = di; // 修改原栈顶元素的di值
top++;//入栈
Stack[top].i = X; Stack[top].j = Y; Stack[top].direction = 0; // 下一个可走方块(i1,j1)进栈
a[X][Y] = -1; //标志为访问过
}
else // 否则将该点置为通路,退栈
{
a[i][j] = 0;
top--;
}
}
if (f == 0) cout << "无路可走!" << endl;
else
{
cout << "一共有" << roadnumber - 1 << "条路!" << endl;
min_path(); // 输出最短路径
}
}
int main(int argc, char *argv[])
{
cout << "迷宫如下图所示:(1表示墙0表示通路)" << endl;
for (int i = 0; i < M + 2; i++)
{
for (int j = 0; j < N + 2; j++)
cout << a[i][j] << '\t';
cout << endl;
}
cout << "所有路径如下:" << endl;
all_path(1, 1, M, N);
return 0;
}
用栈实现迷宫多条路径求解问题
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转载自blog.csdn.net/Dedication_/article/details/103701191
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