- //爆炸效果
- CCParticleSystem* particleSystem = CCParticleExplosion::create();
- particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("stars.png"));
- addChild(particleSystem);
- //火焰效果
- CCParticleSystem* particleSystem = CCParticleFire::create();
- particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));
- addChild(particleSystem);
- //花束效果
- CCParticleSystem* particleSystem = CCParticleFlower::create();
- particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));
- addChild(particleSystem);
- //烟花效果
- CCParticleSystem* particleSystem = CCParticleFireworks::create();
- particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));
- addChild(particleSystem);
- //星系效果
- CCParticleSystem* particleSystem = CCParticleGalaxy::create();
- particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));
- addChild(particleSystem);
- //流星效果
- CCParticleSystem* particleSystem = CCParticleMeteor::create();
- particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));
- addChild(particleSystem);
- //下雨效果
- CCParticleSystem* particleSystem = CCParticleRain::create();
- particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));
- addChild(particleSystem);
- //烟雾效果
- CCParticleSystem* particleSystem = CCParticleSmoke::create();
- particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));
- addChild(particleSystem);
- //下雪效果
- CCParticleSystem* particleSystem = CCParticleSnow::create();
- particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("snow.png"));
- addChild(particleSystem);
- //漩涡效果
- CCParticleSystem* particleSystem = CCParticleSpiral::create();
- particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));
- addChild(particleSystem);
- //太阳效果
- CCParticleSystem* particleSystem = CCParticleSun::create();
- particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));
- addChild(particleSystem);
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转载自blog.csdn.net/bianlitongcn/article/details/79259775
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