using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class HelpScript : MonoBehaviour
{
#region 判断鼠标是否在UI上
/// <summary>
/// 判断鼠标是否在指定的Canvas上,若返回为flase,则不再,若返回为true,则在指定canvas的UI上,可多个Canvas同时判断
/// </summary>
/// <param name="GO_Canvas">用于指定的UI</param>
/// <returns></returns>
public static bool GetOverUI(GameObject GO_Canvas)
{
PointerEventData _PointerEventData = new PointerEventData(EventSystem.current);
_PointerEventData.position = Input.mousePosition;
GraphicRaycaster _GR = GO_Canvas.GetComponent<GraphicRaycaster>();
List<RaycastResult> _Results = new List<RaycastResult>();
_GR.Raycast(_PointerEventData, _Results);
if (_Results.Count != 0)
{
return true;
}
return false;
}
#endregion
}//end Class
Unity常用脚本功能持续更新
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转载自blog.csdn.net/qq_34444468/article/details/113152299
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