package cn.itcase.day26.demo01.demo02.dapai;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Random;
public class Demodapai {
public static void main(String[] args) {
ArrayList<String> poker = new ArrayList<>();
String[] colors = {
"♠", "♥", "♣", "♦"};
String[] numbers = {
"2","A","K","Q","J","10","9","8","7","6","5","4","3"};
poker.add("大王");
poker.add("小王");
//组合牌 增强for快捷键(colors.for + 回车)
for (String color : colors) {
for (String number : numbers) {
poker.add(color + number);
}
}
Collections.shuffle(poker);//将54张牌打乱(Collections 中的shuffle方法)
System.out.println(poker);
System.out.println("=========================");
ArrayList<String> play1 = new ArrayList();
ArrayList<String> play2 = new ArrayList();
ArrayList<String> play3 = new ArrayList();
ArrayList<String> dipai = new ArrayList();
for (int i = 0; i < poker.size(); i++) {
if(i >= 51){
dipai.add(poker.get(i));
}else if(i % 3 == 0){
play1.add(poker.get(i));
}else if(i % 3 == 1){
play2.add(poker.get(i));
}else if(i % 3 == 2){
play3.add(poker.get(i));
}
}
/*Random r = new Random();
int i = r.nextInt(3);
System.out.println(i);
for (int i1 = 0; i1 < dipai.size(); i1++) {
if(i == 0){
String s = dipai.get(i);
play1.add(s);
}else if(i == 1){
String s = dipai.get(i);
play2.add(s);
}if(i == 2){
String s = dipai.get(i);
play3.add(s);
}
}*///底牌的随机发放;
System.out.println(play1);
System.out.println(play2);
System.out.println(play3);
}
}
java斗地主案例(利用集合或数组储存牌/Colletions中的shuffle进行打乱)
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转载自blog.csdn.net/weixin_52162723/article/details/113829585
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