using com.rfilkov.kinect;
using UnityEngine;
public class TintUserManager : MonoBehaviour
{
KinectManager _manager;
void Start()
{
_manager = KinectManager.Instance;
_manager.userManager.OnUserAdded.AddListener(AddPerson);
_manager.userManager.OnUserRemoved.AddListener(RemovePerson);
}
private void OnDestroy()
{
_manager.userManager.OnUserAdded.RemoveListener(AddPerson);
_manager.userManager.OnUserRemoved.RemoveListener(RemovePerson);
}
public void AddPerson(ulong userId, int userIndex)
{
print("增加了一个小可爱");
}
public void RemovePerson(ulong userId, int userIndex)
{
print("丢掉了一个小可爱");
}
}