文章目录
AVL树的特点
- 二叉搜索树可以使查找的效率提升到 l o g 2 n log_2n log2n,但如果数据基本有序那么二叉搜索树会退化成单枝树,查找效率相当于在顺序表中搜索数据,效率低。两种平衡二叉搜索树解决了这个问题:AVL树和红黑树
- AVL树特点:
- 每个节点的左右子树高度差的绝对值不超过1,即降低了树的高度,从而降低平均搜索时间
- 空树也是AVL树,AVL树的每颗子树都是AVL树
- 因此AVL树每进行一次插入删除操作都要保证树的平衡
AVL插入后的四种场景
- 右单旋:插入位置:较高左子树的左侧(外侧)
- 方法:
- 将subL向上提,调整subL、subLR、parent节点的指针域
- 判断parent的父节点是否存在
- 把parent和subL的平衡因子置0
- 左右双旋:插入位置:较高左子树的右侧(内侧)
- 方法:
- 先对parent->left 进行左单旋,将问题转换成右单旋的场景
- 再对parent进行右单旋
- 通过判断subLR的初始平衡因子,调整树的平衡因子
- 若bf == -1,parent->bf = 1
- 若bf == 1,subL->bf = -1
-
左单旋:插入位置:较高右子树的右侧(外侧)
-
方法:
- 将subR向上提,调整subR、subRL、parent的指针域
- 判断parent父节点是否存在
- 把subR和parent的平衡因子置0
-
右左双旋:插入位置:较高右子树的左侧(内侧)
- 方法:
- 先对parent->left 进行右单旋,将问题转换成左单旋的场景
- 再对parent进行左单旋
- 通过判断subLR的平衡因子,调整树的平衡因子
- 若bf == -1,则subR->bf = 1
- 若bf == 1,则parent->bf = -1
- 方法:
代码实现
#pragma once
#include <iostream>
using namespace std;
template<class T>
class AVLNode
{
public:
AVLNode(const T& data = T())
:left(nullptr)
,right(nullptr)
,parent(nullptr)
,val(data)
,bf_(0)
{
}
AVLNode<T>* left;
AVLNode<T>* right;
AVLNode<T>* parent;
T val;
int bf_;
};
template<class T>
class AVLTree
{
typedef AVLNode<T> Node;
public:
AVLTree()
:root_(nullptr)
{
}
~AVLTree()
{
Destory(root_);
}
bool AVLinsert(const T& data)
{
// 1.找位置进行插入
if (root_ == nullptr)
{
root_ = new Node(data);
return true;
}
Node* cur = root_;
Node* parent = nullptr;
while (cur)
{
parent = cur;
if (data < cur->val)
cur = cur->left;
else if (data > cur->val)
cur = cur->right;
else
return false;
}
cur = new Node(data);
if (data > parent->val)
parent->right = cur;
else
parent->left = cur;
cur->parent = parent;
// 2.调整树的平衡
while (parent)
{
// 1.调整插入父节点的平衡因子
if (cur == parent->left)
parent->bf_--;
else
parent->bf_++;
// 2.判断父节点的平衡因子执行不同行为
if (parent->bf_ == 0)
break;
else if (parent->bf_ == -1 || parent->bf_ == 1)
{
cur = parent;
parent = parent->parent;
}
else //parent->bf_ == 2 huo -2,要通过旋转调整
{
if (parent->bf_ == -2)
{
// 右单旋
if (-1 == cur->bf_)
{
RotateRight(parent);
}
// 左右双旋
else
{
RotateLR(parent);
}
}
else // parent->bf_ = 2
{
// 左单旋
if (cur->bf_ == 1)
{
RotateLeft(parent);
}
// 右左双旋
else
{
RotateRL(parent);
}
}
break;
}
}
return true;
}
void Inorder()
{
Inorder(root_);
cout << endl;
}
bool IsBalanceTree()
{
return _IsBalanceTree(root_);
}
private:
void Inorder(Node* root)
{
if (root)
{
Inorder(root->left);
cout << root->val << " ";
Inorder(root->right);
}
}
void Destory(Node*& root)
{
if (root)
{
Destory(root->left);
Destory(root->right);
delete root;
root = nullptr;
}
}
void RotateRight(Node* parent)
{
Node* subL = parent->left;
Node* subLR = subL->right;
parent->left = subLR;
if (subLR)
subLR->parent = parent;
subL->right = parent;
Node* pp = parent->parent;
parent->parent = subL;
subL->parent = pp;
if (pp == nullptr)
{
root_ = subL;
}
else
{
if (pp->left == parent)
pp->left = subL;
else
pp->right = subL;
}
subL->bf_ = parent->bf_ = 0;
}
void RotateLeft(Node* parent)
{
Node* subR = parent->right;
Node* subRL = subR->left;
parent->right = subRL;
if (subRL)
subRL->parent = parent;
subR->left = parent;
Node* pp = parent->parent;
parent->parent = subR;
subR->parent = pp;
if (pp == nullptr)
{
root_ = subR;
}
else
{
if (pp->left == parent)
pp->left = subR;
else
pp->right = subR;
}
subR->bf_ = parent->bf_ = 0;
}
void RotateLR(Node* parent)
{
Node* subL = parent->left;
Node* subLR = subL->right;
int bf = subLR->bf_;
RotateLeft(parent->left);
RotateRight(parent);
if (bf == -1)
parent->bf_ = 1;
else
subL->bf_ = -1;
}
void RotateRL(Node* parent)
{
Node* subR = parent->right;
Node* subRL = subR->left;
int bf = subRL->bf_;
RotateRight(parent->right);
RotateLeft(parent);
if (bf == -1)
subR->bf_ = 1;
else
parent->bf_ = -1;
}
int High(Node* root)
{
if (root == nullptr)
return 0;
int left = High(root->left);
int right = High(root->right);
return left > right ? left + 1 : right + 1;
}
bool _IsBalanceTree(Node* root)
{
if (root == nullptr)
return true;
int left = High(root->left);
int right = High(root->right);
int bf = right - left;
if (abs(bf) > 1 || bf != root->bf_)
{
cout << "节点" << root->val << "的平衡因子出问题" << endl;
return false;
}
return _IsBalanceTree(root->left) && _IsBalanceTree(root->right);
}
private:
AVLNode<T>* root_;
};
void TestAVLTree()
{
AVLTree<int> an;
//int arr[] = { 16, 3, 7, 11, 9, 26, 18, 14, 15 };
int arr[] = {
4, 2, 6, 1, 3, 5, 15, 7, 16, 14 };
for (auto i : arr)
an.AVLinsert(i);
an.Inorder();
an.IsBalanceTree();
}