using UnityEngine;
using System.Collections;
public class main : MonoBehaviour {
//时分秒
public string FormatTime(int totalSeconds)
{
int hours = totalSeconds / 3600;
string hh = hours < 10 ? "0" + hours : hours.ToString();
int minutes = (totalSeconds - hours * 3600) / 60;
string mm = minutes < 10f ? "0" + minutes : minutes.ToString();
int seconds = totalSeconds - hours * 3600 - minutes * 60;
string ss = seconds < 10 ? "0" + seconds : seconds.ToString();
return string.Format("{0}:{1}:{2}", hh, mm, ss);
}
//分秒显示
public string FormatTwoTime(int totalSeconds)
{
int minutes = totalSeconds / 60;
string mm = minutes < 10f ? "0" + minutes : minutes.ToString();
int seconds = (totalSeconds - (minutes * 60));
string ss = seconds < 10 ? "0" + seconds : seconds.ToString();
return string.Format("{0}:{1}", mm, ss);
}
//天显示
public string FormatDayTime(int totalSeconds)
{
int days = (totalSeconds / 3600) / 24;
string dd = days < 10 ? "0" + days : days.ToString();
int hours = (totalSeconds / 3600) - (days * 24);
string hh = hours < 10 ? "0" + hours : hours.ToString();
int minutes = (totalSeconds - (hours * 3600) - (days * 86400)) / 60;
string mm = minutes < 10f ? "0" + minutes : minutes.ToString();
int seconds = totalSeconds - (hours * 3600) - (minutes * 60) - (days * 86400);
string ss = seconds < 10 ? "0" + seconds : seconds.ToString();
return string.Format("{0}:{1}:{2}:{3}", dd, hh, mm, ss);
}
}
//参考链接
https://www.jianshu.com/p/d3eb3d9cdb3c
Unity时间转换
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转载自blog.csdn.net/qq_36592993/article/details/90081865
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