页面效果
实现代码
<template>
<div id="app">
<router-view />
<!--开启摄像头-->
<Button type="primary" @click="callCamera" style="margin-right: 10px;">开启摄像头</Button>
<!--关闭摄像头-->
<Button type="primary" @click="closeCamera">关闭摄像头</Button>
<!--canvas截取流-->
<canvas ref="canvas" width="640" height="480"></canvas>
<!--图片展示-->
<video ref="video" width="640" height="480" autoplay></video>
<!--确认-->
<Button type="primary" @click="photograph">拍照</Button>
</div>
</template>
<script>
export default {
data() {
return {
}
},
methods: {
// 调用摄像头
callCamera() {
// H5调用电脑摄像头API
navigator.mediaDevices.getUserMedia({
video: true
}).then(success => {
// 摄像头开启成功
this.$refs['video'].srcObject = success
// 实时拍照效果
this.$refs['video'].play()
}).catch(error => {
console.error('摄像头开启失败,请检查摄像头是否可用!')
})
},
// 拍照
photograph() {
let ctx = this.$refs['canvas'].getContext('2d')
// 把当前视频帧内容渲染到canvas上
ctx.drawImage(this.$refs['video'], 0, 0, 640, 480)
// 转base64格式、图片格式转换、图片质量压缩---支持两种格式image/jpeg+image/png
let imgBase64 = this.$refs['canvas'].toDataURL('image/jpeg', 0.7)
/**------------到这里为止,就拿到了base64位置的地址,后面是下载功能----------*/
// 由字节转换为KB 判断大小
let str = imgBase64.replace('data:image/jpeg;base64,', '')
let strLength = str.length
let fileLength = parseInt(strLength - (strLength / 8) * 2) // 图片尺寸 用于判断
let size = (fileLength / 1024).toFixed(2)
console.log(size) // 上传拍照信息 调用接口上传图片 .........
// 保存到本地
let ADOM = document.createElement('a')
ADOM.href = this.headImgSrc
ADOM.download = new Date().getTime() + '.jpeg'
ADOM.click()
},
// 关闭摄像头
closeCamera() {
if (!this.$refs['video'].srcObject) return
let stream = this.$refs['video'].srcObject
let tracks = stream.getTracks()
tracks.forEach(track => {
track.stop()
})
this.$refs['video'].srcObject = null
},
}
}
</script>