Unity中audioSource播放指定的audio ——切换时带淡出效果

  • 用到的包:
using Cysharp.Threading.Tasks;
  • 代码:
   /// <summary>
    /// 播放指定的clip声音,当前有声音在播放,则淡出并停止,然后播放给定的声音
    /// 适用场景:有N个button,对应N个clip,点击指定的button播放对应的clip
    /// </summary>
    /// <param name="myAudioSource">播放组件</param>
    /// <param name="clip">播放的片段</param>
    /// <param name="ctk">cancellation</param>
    /// <param name="fadeOut">淡出效果</param>
    /// <param name="fadeDuration">淡出的时间</param>
    /// <returns></returns>
    public static async UniTask PlayAudio(AudioSource myAudioSource, AudioClip clip,CancellationToken ctk, bool fadeOut,float fadeDuration)
    {
    
    
        //【1】检查当前是否有正在播放的clip
        if (myAudioSource.isPlaying)
        {
    
    
            // 声音淡出的判断和处理
            if (fadeOut)
            {
    
    
                float startVolume = myAudioSource.volume;

                //每帧处理,相当于Update
                while (myAudioSource.volume > 0)
                {
    
    
                    myAudioSource.volume -= startVolume * Time.deltaTime / fadeDuration;
                    await UniTask.Yield(ctk);
                }

                myAudioSource.Stop();
                myAudioSource.volume = startVolume;
            }
            else
            {
    
    
                myAudioSource.Stop();
            }
        }

        //【2】播放新声音
        myAudioSource.clip = clip;
        myAudioSource.time = 0;
        myAudioSource.Play();
    }
  • 测试
PlayAudio(audioSource,myAudio, this.GetCancellationTokenOnDestroy(),fadeOut:true,fadeDuration:1.0f).Forget();

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转载自blog.csdn.net/dzj2021/article/details/131391848