OpenGL计算机图形学实验-线段的裁剪

一、实验目的

1、掌握在利用OpenGL图形库进行图形程序设计的基本方法。

2、掌握Windows环境下的消息处理方法。

3、理解OpenGL运行机制。

二、实验内容

使用OpenGL实现线段的裁剪

三、主要代码

//判断位置
void chopLine(Point& p, unsigned char code, double dely, double delx) {
	if (code & 1) { //0001 左方,位与运算,结果不为0时证明在窗口左方有交点
		p.y += (myWindow.l - p.x) * dely / delx;
		p.x = myWindow.l;
	}
	else if (code & 2) { //0010 右方
		p.y += (myWindow.r - p.x) * dely / delx;
		p.x = myWindow.r;
	}
	else if (code & 4) { //0100 下方
		p.x += (myWindow.b - p.y) * delx / dely;
		p.y = myWindow.b;
	}
	else { //1000 上方
		p.x += (myWindow.t - p.y) * delx / dely;
		p.y = myWindow.t;
	}
}

//按位或,生成编号
void generateCode(Point& p, unsigned char& code) {
	if (p.x < myWindow.l)	code |= 1;
	if (p.y > myWindow.t)	code |= 8;
	if (p.x > myWindow.r)	code |= 2;
	if (p.y < myWindow.b)	code |= 4;
}

//裁剪
int cut(pair<Point, Point>& tmp) {
	unsigned char code1;
	unsigned char code2;
	int k = 0;
	do {
		code1 = 0;
		code2 = 0;
		generateCode(tmp.first, code1);
		generateCode(tmp.second, code2);
		if ((code1 | code2) == 0) {  //完全在窗口里面(0000|0000)
			return 1;
		}
		else if ((code1 & code2) != 0) { //在某条边界同侧,即完全在窗口外面
			return 0;
		}
		if (code1 != 0) {
			chopLine(tmp.first, code1, tmp.second.y - tmp.first.y, tmp.second.x - tmp.first.x);
		}
		if (code2 != 0) {
			chopLine(tmp.second, code2, tmp.second.y - tmp.first.y, tmp.second.x - tmp.first.x);
		}
		k++;
	} while (1);
}

void func() {
	pair<Point, Point> tmp(Point(vertice[0].x, vertice[0].y), Point(vertice[1].x, vertice[1].y));
	V.push_back(tmp);

	glBegin(GL_LINES);
	glColor3f(0.0f, 0.0f, 0.0f);
	glVertex2f(V[0].first.x, V[0].first.y);
	glVertex2f(V[0].second.x, V[0].second.y);
	glColor3f(1.0f, 0.0f, 0.0f);
	int a = cut(V[0]);
	if (a == 1) {
		glVertex2f(V[0].first.x, V[0].first.y);
		glVertex2f(V[0].second.x, V[0].second.y);
	}
	glEnd();
	glFlush();
	//V.pop_back();
	//vertice.pop_back();
	V.clear();
	vertice.clear();

}

void mydisplay(void)
{
	glClear(GL_COLOR_BUFFER_BIT);  //clear the screen
	glColor3f(0.0f, 0.0f, 0.0f);
	glLineWidth(3.0);
	draw();
	//func();
	glFlush();
}
void mymouse(int button, int state, int x, int y)
{
	if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN)
	{
		draw_a_point(x, screenHeight - y);
		Point p(x, screenHeight - y);
		vertice.push_back(p);
		cout << "起点" << ": (" << x << ", " << y << ")" << endl;
	}

	if (button == GLUT_RIGHT_BUTTON && state == GLUT_DOWN)
	{
		draw_a_point(x, screenHeight - y);
		Point p(x, screenHeight - y);
		vertice.push_back(p);
		cout << "终点" << ": (" << x << ", " << y << ")" << endl;
		cout << "开始剪裁" << endl;
		func();
	}
}

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转载自blog.csdn.net/y0205yang/article/details/129803527