【Unity技巧】防点击模型穿透

 前提:点击触发脚本挂载在该物体上

 Ray ray;
RaycastHit raycastHit;

   private void Update()
    {
        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
    }


void 点击事件类()
{
if (Physics.Raycast(ray, out raycastHit, 2000))
{
if (raycastHit.transform.name == this.transform.name)
    {
       
             ...//内容代码
               
     }
}
}

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转载自blog.csdn.net/makyocute/article/details/131132371
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