using System.Collections;
using UnityEngine;
using UnityEngine.UI;
public class FadeInOut : MonoBehaviour
{
public CanvasGroup canvasGroup; // 用于控制的 Canvas Group
public float fadeDuration = 1.0f; // 淡入淡出的时间
private void Start()
{
if (canvasGroup == null)
{
canvasGroup = GetComponent<CanvasGroup>();
}
// 初始设置为完全透明
canvasGroup.alpha = 0;
FadeIn();
}
public void FadeIn()
{
StartCoroutine(Fade(canvasGroup, 1, fadeDuration));
}
public void FadeOut()
{
StartCoroutine(Fade(canvasGroup, 0, fadeDuration));
}
private IEnumerator Fade(CanvasGroup cg, float targetAlpha, float duration)
{
float time = 0;
float startAlpha = cg.alpha;
while (time < duration)
{
cg.alpha = Mathf.Lerp(startAlpha, targetAlpha, time / duration);
time += Time.deltaTime;
yield return null;
}
cg.alpha = targetAlpha;
}
}
unity指定游戏对象淡入淡出
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转载自blog.csdn.net/weixin_52051554/article/details/142355933
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