public class testButton : MonoBehaviour {
public bool isMouseDown = false;
private Vector3 lastMousePosition = Vector3.zero;
private Vector3 offset;
private void Update()
{
if(Input.GetMouseButtonDown(0))
{
isMouseDown = true;
}
if(Input.GetMouseButtonUp(0))
{
isMouseDown = false;
}
if(isMouseDown)
{
var hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero, Mathf.Infinity);
if(hit.collider!=null)
{
if(hit.collider.tag=="boot")
{
// print("OK");
MoveCube();
}
}
}
}
void MoveCube()
{
offset = Camera.main.ScreenToWorldPoint(Input.mousePosition);
offset.z = 0;
// Debug.Log("offset:" + offset);
transform.position = offset;
lastMousePosition = transform.position;
}
}
Unity中2D物体的拖拽
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转载自blog.csdn.net/ONEMOOC/article/details/80946678
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