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综述
多面体(四面体)输出obj
实现
#include <CGAL/Simple_cartesian.h>
#include <CGAL/Polyhedron_3.h>
#include <iostream>
#include <string>
typedef CGAL::Simple_cartesian<double> Kernel;
typedef Kernel::Point_3 Point_3;
typedef CGAL::Polyhedron_3<Kernel> Polyhedron;
typedef Polyhedron::Facet_iterator Facet_iterator;
typedef Polyhedron::Point_iterator Point_iterator;
typedef Polyhedron::Halfedge_around_facet_circulator Halfedge_facet_circulator;
using namespace std;
int main() {
Point_3 p( 0.0, 2, 0.0);
Point_3 q( 1.0, 0.0, 0.0);
Point_3 r( 0.0, 1.0, 0.0);
Point_3 s( 0.0, 0.0, 1.0);
Polyhedron P;
P.make_tetrahedron( p, q, r, s);
for (Point_iterator k = P.points_begin(); k !=P.points_end(); ++k) {
cout <<"v " << *k<< endl;
//输出所有的点信息
}
for ( Facet_iterator i = P.facets_begin(); i != P.facets_end(); ++i) {
Halfedge_facet_circulator j = i->facet_begin();
// Facets in polyhedral surfaces are at least triangles.
CGAL_assertion( CGAL::circulator_size(j) >= 3);//多面体最小的面片也是三角形这里做一下小检测
// cout << CGAL::circulator_size(j) << ' ';面片边数
cout << "f ";
do {
cout << 1+distance(P.vertices_begin(), j->vertex()) <<" ";
} while ( ++j != i->facet_begin());
cout << endl;
}
return 0;
}