Eigen四元数与欧拉角的相互转化函数

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1、源码

#include <iostream>
#include <Eigen/Eigen>
#include <stdlib.h>
#include <Eigen/Geometry>
#include <Eigen/Core>
#include <vector>
#include <math.h>

using namespace std;
using namespace Eigen;

Eigen::Quaterniond euler2Quaternion(const double roll, const double pitch, const double yaw)
{
Eigen::AngleAxisd rollAngle(roll, Eigen::Vector3d::UnitZ());
Eigen::AngleAxisd yawAngle(yaw, Eigen::Vector3d::UnitY());
Eigen::AngleAxisd pitchAngle(pitch, Eigen::Vector3d::UnitX());

Eigen::Quaterniond q = rollAngle * yawAngle * pitchAngle;
return q;

}

Eigen::Vector3d Quaterniond2Euler(const double x,const double y,const double z,const double w)
{
Eigen::Quaterniond q;
q.x() = x;
q.y() = y;
q.z() = z;
q.w() = w;

Eigen::Vector3d euler = q.toRotationMatrix().eulerAngles(2, 1, 0);
return euler;

}

Eigen::Matrix3d Quaternion2RotationMatrix(const double x,const double y,const double z,const double w)
{
Eigen::Quaterniond q;
q.x() = x;
q.y() = y;
q.z() = z;
q.w() = w;

Eigen::Matrix3d R = q.normalized().toRotationMatrix();
cout &lt;&lt; "Quaternion2RotationMatrix result is:" &lt;&lt;endl;
cout &lt;&lt; "R = " &lt;&lt; endl &lt;&lt; R &lt;&lt; endl&lt;&lt; endl;
return R;

}

Eigen::Quaterniond rotationMatrix2Quaterniond(Eigen::Matrix3d R)
{
Eigen::Quaterniond q = Eigen::Quaterniond®;
q.normalize();
return q;
}

Eigen::Matrix3d euler2RotationMatrix(const double roll, const double pitch, const double yaw)
{
Eigen::AngleAxisd rollAngle(roll, Eigen::Vector3d::UnitZ());
Eigen::AngleAxisd yawAngle(yaw, Eigen::Vector3d::UnitY());
Eigen::AngleAxisd pitchAngle(pitch, Eigen::Vector3d::UnitX());

Eigen::Quaterniond q = rollAngle * yawAngle * pitchAngle;
Eigen::Matrix3d R = q.matrix();

return R;

}

Eigen::Vector3d RotationMatrix2euler(Eigen::Matrix3d R)
{
Eigen::Matrix3d m;
m = R;
Eigen::Vector3d euler = m.eulerAngles(0, 1, 2);

return euler;

}

int main(int argc, char **argv)
{

//this is euler2Quaternion transform function,please input your euler angle//
euler2Quaternion(0,0,0);

//this is Quaternion2Euler transform function,please input your euler angle//
Quaterniond2Euler(0,0,0,1);

//this is Quaternion2RotationMatrix transform function,please input your Quaternion parameter//
Quaternion2RotationMatrix(0,0,0,1);

//this is rotationMatrix2Euler transform function,please input your RotationMatrix parameter like following//
Eigen::Vector3d x_axiz,y_axiz,z_axiz;
x_axiz << 1,0,0;
y_axiz << 0,1,0;
z_axiz << 0,0,1;
Eigen::Matrix3d R;
R << x_axiz,y_axiz,z_axiz;
rotationMatrix2Quaterniond®;

//this is euler2RotationMatrix transform function,please input your euler angle for the function parameter//
euler2RotationMatrix(0,0,0);

//this is RotationMatrix2euler transform function,please input your euler angle for the function parameter//
RotationMatrix2euler®;

cout << “All transform is done!” << endl;
}

2、测试结果


版权声明:本文为博主原创文章,未经博主允许不得转载。 https://blog.csdn.net/zhuoyueljl/article/details/70789472

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