四元数和欧拉角的相互转换

四元数转欧拉角&欧拉角转四元数程序:四元数转欧拉角&欧拉角转四元数程序。

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#include "stdafx.h"
#include "math.h"
#include<iostream>
#include<string.h>
using namespace std;
 
void EulerAnglesToQuaternion( double roll, double yaw, double pitch)
{
     double cosRoll,sinRoll,cosPitch,sinPitch,cosyaw,sinyaw,qw,qx,qy,qz;
     cosRoll = cosf(roll * 0 .5f); //z
     sinRoll = sinf(roll * 0 .5f); //z
 
     cosyaw= cosf(yaw * 0 .5f); //y
     sinyaw = sinf(yaw * 0 .5f); //y
 
     cosPitch = cosf(pitch * 0 .5f); //x
     sinPitch = sinf(pitch * 0 .5f); //x
 
 
     qw = cosRoll * cosyaw* cosPitch + sinRoll * sinyaw * sinPitch;
     qx = cosRoll * sinyaw * cosPitch + sinRoll * cosyaw * sinPitch;
     qy = cosRoll * cosyaw * sinPitch - sinRoll * sinyaw * cosPitch;
     qz = sinRoll * cosyaw * cosPitch - cosRoll * sinyaw * sinPitch;
     cout << "qw = " << qw << endl;
     cout << "qx = " << qx << endl;
     cout << "qy = " << qy << endl;
     cout << "qz = " << qz << endl;
 
}
void QuaternionToEulerAngles( double qw, double qx, double qy, double qz)
{
     double roll, yaw, pitch;
     roll = atan2f( 2 .f * (qw*qz + qx*qy), 1 - 2 *(qz*qz+qx*qx)); //Z
     yaw =  asinf( 2 .f * (qw*qx - qy*qz)); //Y
     pitch =atan2f( 2 .f * (qw*qy + qz*qx), 1 - 2 *(qy*qy+qx*qx)); //X
 
     cout << "roll = " << roll << endl;
     cout << "yaw = " << yaw << endl;
     cout << "pitch = " << pitch << endl;
}
 
int main()
{
     QuaternionToEulerAngles( 0 , 0.707106 , 0.707106 , 0 );
     EulerAnglesToQuaternion( 1.5707 , 0 , 3.14159 );
     return 0 ;
}</string.h></iostream>

二、Ctrl+F5执行

三、结果

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转载自blog.csdn.net/lsg_down/article/details/81014465