linux socket简单C_S编程(TCP)

TCP编程步骤总结:
TCP编程的服务器端一般步骤是:
  1、创建一个socket,用函数socket(); SOCKET SocketListen =socket(AF_INET,SOCK_STREAM, IPPROTO_TCP);
  2、设置socket属性,用函数setsockopt(); * 可选
  3、绑定IP地址、端口等信息到socket上,用函数bind(); SOCKET_ERROR = bind(SocketListen,(const sockaddr*)&addr,sizeof(addr))
  4、开启监听,用函数listen(); SOCKET_ERROR == listen(SocketListen,2)
  5、接收客户端上来的连接,用函数accept(); SOCKET SocketWaiter = accept(SocketListen,

                                              _Out_    struct sockaddr *addr

Inout int addrlen);
  6、收发数据,用函数send()和recv(),或者read()和write();
  7、关闭网络连接; closesocket(SocketListen);closesocket(SocketWaiter);
  8、关闭监听;
SOCK_STREAM这种的特点是面向连接的,即每次收发数据之前必须通过connect建立连接,而SOCK_DGRAM这种是User Datagram Protocol协议的网络通讯,它是无连接的,不可靠的。
TCP编程的客户端一般步骤是:
  1、创建一个socket,用函数socket();
  2、设置socket属性,用函数setsockopt();
可选
  3、绑定IP地址、端口等信息到socket上,用函数bind();* 可选
  4、设置要连接的对方的IP地址和端口等属性;
  5、连接服务器,用函数connect();
  6、收发数据,用函数send()和recv(),或者read()和write();
  7、关闭网络连接;
//客户端

#include <sys/types.h>
#include <sys/socket.h>
#include <stdio.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <string.h>
#include <stdlib.h>
#include <fcntl.h>
#include <sys/shm.h>

#define MYPORT  8887
#define BUFFER_SIZE 1024

int main()
{
    ///定义sockfd
    int sock_cli = socket(AF_INET,SOCK_STREAM, 0);

    ///定义sockaddr_in
    struct sockaddr_in servaddr;
    memset(&servaddr, 0, sizeof(servaddr));
    servaddr.sin_family = AF_INET;
    servaddr.sin_port = htons(MYPORT);  ///服务器端口
    servaddr.sin_addr.s_addr = inet_addr("127.0.0.1");  ///服务器ip

    ///连接服务器,成功返回0,错误返回-1
    if (connect(sock_cli, (struct sockaddr *)&servaddr, sizeof(servaddr)) < 0)
    {
        perror("connect");
        exit(1);
    }

    char sendbuf[BUFFER_SIZE];
    char recvbuf[BUFFER_SIZE];
    while (fgets(sendbuf, sizeof(sendbuf), stdin) != NULL)
    {
        send(sock_cli, sendbuf, strlen(sendbuf),0); ///发送(write)
        if(strcmp(sendbuf,"exit\n")==0)
            break;
        recv(sock_cli, recvbuf, sizeof(recvbuf),0); ///接收(read)
        fputs(recvbuf, stdout);

        memset(sendbuf, 0, sizeof(sendbuf));
        memset(recvbuf, 0, sizeof(recvbuf));
    }

    close(sock_cli);
    return 0;
}

//服务器端

#include <sys/types.h>
#include <sys/socket.h>
#include <stdio.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <string.h>
#include <stdlib.h>
#include <fcntl.h>
#include <sys/shm.h>

#define MYPORT  8887
#define QUEUE   20
#define BUFFER_SIZE 1024

int main()
{
    ///定义sockfd
    int server_sockfd = socket(AF_INET,SOCK_STREAM, 0);

    ///定义sockaddr_in
    struct sockaddr_in server_sockaddr;
    server_sockaddr.sin_family = AF_INET;
    server_sockaddr.sin_port = htons(MYPORT);
    server_sockaddr.sin_addr.s_addr = htonl(INADDR_ANY);

    ///bind,成功返回0,出错返回-1
    if(bind(server_sockfd,(struct sockaddr *)&server_sockaddr,sizeof(server_sockaddr))==-1)
    {
        perror("bind");
        exit(1);
    }

    ///listen,成功返回0,出错返回-1
    if(listen(server_sockfd,QUEUE) == -1)
    {
        perror("listen");
        exit(1);
    }

    ///客户端套接字
    char buffer[BUFFER_SIZE];
    struct sockaddr_in client_addr;
    socklen_t length = sizeof(client_addr);

    ///成功返回非负描述字,出错返回-1
    int conn = accept(server_sockfd, (struct sockaddr*)&client_addr, &length);
    if(conn<0)
    {
        perror("connect");
        exit(1);
    }

    while(1)
    {
        memset(buffer,0,sizeof(buffer));
        int len = recv(conn, buffer, sizeof(buffer),0);
        if(strcmp(buffer,"exit\n")==0)
            break;
        fputs(buffer, stdout);
        send(conn, buffer, len, 0);
    }
    close(conn);
    close(server_sockfd);
    return 0;
}

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转载自blog.csdn.net/qq_40008325/article/details/88946898