1.什么是对象?什么是类?
对象是特征和功能的结合体
类是一系列对象相同的特征和技能的集合体
2.绑定方法的有什么特点
绑定方式是由对象来调用类内部的函数,特点是会把对象当作第一个参数传入函数内,不用额外传参数
3.基于面向对象设计一个对战游戏
import random
import time
class Yasso:
camp = 'lonia'
def __init__(self,name):
self.name = name
self.atk = 48
self.armor = 15
self.health = 430
self.money = 1200
def attack(self, zed):
damage = self.atk - zed.armor
zed.health -= damage
print(f'''{self.name}攻击了{zed.name},伤害:-{damage}
{zed.name}剩余血量:{zed.health}\n''')
if zed.health <= 0:
return True
class Zed:
camp = 'shadow'
def __init__(self,name):
self.name = name
self.atk = 49
self.armor = 17
self.health = 445
self.money = 1200
def attack(self, yasso):
damage = self.atk - yasso.armor
yasso.health -= damage
print(f'''{self.name}攻击了{yasso.name},伤害:-{damage}
{yasso.name}剩余血量:{yasso.health}\n''')
if yasso.health <= 0:
return True
class Belt:
weapon_type = 'defence'
def __init__(self,name):
self.name = name
self.price = 1000
self.health = 380
def equip(self,obj):
obj.money -= self.price
obj.health += self.health
class BigSword:
weapon_type = 'attack'
def __init__(self,name):
self.name = name
self.price = 1200
self.atk = 60
def equip(self,obj):
obj.money -= self.price
obj.atk += self.atk
wick = Zed('火影劫')
tank = Yasso('快乐风男')
titan = Belt('巨人腰带')
storm = BigSword('暴风大剑')
print(f'''
玩家wick使用英雄{wick.name}
生命值:{wick.health}
攻击力:{wick.atk}
护甲:{wick.armor}
金币:{wick.money}\n''')
time.sleep(1.8)
print(f'''玩家tank使用英雄{tank.name}
生命值:{tank.health}
攻击力:{tank.atk}
护甲:{tank.armor}
金币:{tank.money}\n''')
time.sleep(1.8)
if wick.money >= storm.price:
wick.storm = storm
storm.equip(wick)
print(f'{wick.name}购买了{storm.name}')
time.sleep(1)
if tank.money >= titan.price:
tank.titan = titan
titan.equip(tank)
print(f'{tank.name}购买了{titan.name}')
time.sleep(1)
print(f'''
玩家wick使用英雄{wick.name}
生命值:{wick.health}
攻击力:{wick.atk}
护甲:{wick.armor}
金币:{wick.money}
装备:{wick.storm.name}\n''')
time.sleep(1.8)
print(f'''玩家tank使用英雄{tank.name}
生命值:{tank.health}
攻击力:{tank.atk}
护甲:{tank.armor}
金币:{tank.money}
装备:{tank.titan.name}\n''')
time.sleep(1.8)
while True:
rand = random.randint(1,3)
if rand == 1:
res = wick.attack(tank)
time.sleep(0.8)
if res:
print(f'''玩家wick使用{wick.name}很轻松的击杀了菜鸡玩家tank使用的{tank.name}''')
break
if rand == 2:
res1 = tank.attack(wick)
time.sleep(0.8)
if res1:
print(f'''玩家tank使用{tank.name}卑鄙无耻的侥幸击杀了玩家wick使用的{wick.name}''')
break