将上方文件解压之后将MultiHaptic.mm的文件放到Assets/Plugins/iOS目录下,MultiHaptic.cs文件不用挂载到游戏物体上,在需要的时候调用里面的三个静态方法即可
附上MultiHaptic.cs的代码:
using UnityEngine;
using System.Runtime.InteropServices;
public class MultiHaptic
{
[DllImport("__Internal")]
static extern void _hapticMedium();
[DllImport("__Internal")]
static extern void _hapticLight();
[DllImport("__Internal")]
static extern void _hapticHeavy();
public static void HapticLight()
{
if (Application.platform == RuntimePlatform.IPhonePlayer)
if (PlayerPrefs.GetInt("Taptic", 1) == 1)
{
_hapticLight();
}
}
public static void HapticMedium()
{
if (Application.platform == RuntimePlatform.IPhonePlayer)
if (PlayerPrefs.GetInt("Taptic", 1) == 1)
{
_hapticMedium();
}
}
public static void HapticHeavy()
{
if (Application.platform == RuntimePlatform.IPhonePlayer)
if (PlayerPrefs.GetInt("Taptic", 1) == 1)
{
_hapticHeavy();
}
}
}