unity3d中UGUI和FairyGui屏幕适配

UGUI 适配

        //屏幕自适应
	    public const int IdealWide = 1280;
	    public const int IdealHigh = 720;
        public void UIAdaption()
	    {
	      GameObject uiRoot=GameObject.Find("Global/UI/");
	        float idealscreenProportion = IdealWide * 1.00f / IdealHigh;
            float screenProportion=Screen.width * 1.00f / Screen.height;
	        int match = 0;
	        if (screenProportion > idealscreenProportion)
	        {
	            match = 1;

	        }
            for (int i = 0; i < uiRoot.transform.childCount; i++)
	        {
	            if (uiRoot.transform.GetChild(i).GetComponent<CanvasScaler>() == null)
	            {
	                continue;
	            }
	            uiRoot.transform.GetChild(i).GetComponent<CanvasScaler>().matchWidthOrHeight = match;

	        }
        }

FairyGUI 适配

		//屏幕自适应
		public const int IdealWide = 1280;
		public const int IdealHigh = 720;
		public override void Awake(FUIComponent self)
		{
			float idealscreenProportion = IdealWide * 1.00f / IdealHigh;
			float screenProportion=Screen.width * 1.00f / Screen.height;
			int match = 0;
			if (screenProportion > idealscreenProportion)
			{
				match = 1;

			}
			GRoot.inst.SetContentScaleFactor(1280, 720, match==1?UIContentScaler.ScreenMatchMode.MatchWidth:UIContentScaler.ScreenMatchMode.MatchHeight);
			self.Root = ComponentFactory.Create<FUI, GObject>(GRoot.inst);
		}
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转载自blog.csdn.net/mhtqq809201/article/details/102462783