推箱子小游戏(基于DEVC++)

推箱子小游戏(基于DEVC++)

#include<iostream>
#include<stdio.h>
#include<conio.h>
#include <windows.h>

using namespace std;
void Game_Menu(HANDLE hout);
void Game_description(HANDLE hout);
void gotoxy(HANDLE hout, int x, int y);
int DrawMap(HANDLE hout);
void Move(HANDLE hout);
int finish();
void setmap(int n);
void color(int m);
bool flag = true;
int pass = 1;
#define R 10
#define C 10
#define framex 20
#define framey 14 
int map[R][C] = {0};
//关卡1 
int map1[R][C] = {
{ 0,0,1,1,1,0,0,0 },
{ 0,0,1,3,1,0,0,0 },
{ 0,0,1,0,1,1,1,1 },
{ 1,1,1,0,0,4,3,1 },
{ 1,3,4,4,0,1,1,1 },
{ 1,1,1,5,4,1,0,0 },
{ 0,0,0,1,3,1,0,0 },
{ 0,0,0,1,1,1,0,0 }
};
//地图 2(关卡2)
int map2[R][C]={
{1,1,1,1,1,0,0,0,0,0},
{1,5,0,0,1,0,0,0,0,0},
{1,0,4,4,1,0,1,1,1,0},
{1,0,4,0,1,0,1,3,1,0},
{1,1,1,0,1,1,1,3,1,0},
{0,1,1,0,0,0,0,3,1,0},
{0,1,0,0,0,1,0,0,1,0},
{0,1,0,0,0,1,1,1,1,0},
{0,1,1,1,1,1,0,0,0,0}
};
//地图 3(关卡3)
int map3[R][C]={
{ 0,0,0,1,1,1,1,1,1,1 },
{ 0,0,1,1,0,0,1,0,5,1 },
{ 0,0,1,0,0,0,1,0,0,1 },
{ 0,0,1,4,0,4,0,4,0,1 },
{ 0,0,1,0,4,1,1,0,0,1 },
{ 1,1,1,0,4,0,1,0,1,1 },
{ 1,3,3,3,3,3,0,0,1,0 },
{ 1,1,1,1,1,1,1,1,1,0 },
};
void Game_Menu(HANDLE hout){//游戏开始菜单 
    system("cls");
    gotoxy(hout, framex, 1);
    cout << "*******************";
    gotoxy(hout, framex, 3);
    cout << "      推箱子       ";
    gotoxy(hout, framex, 5);
    cout << "    按s或S开始     ";
    gotoxy(hout, framex, 7);
    cout << "    按q或Q退出     ";
    gotoxy(hout, framex, 9);
    cout << "游戏前关闭中文输入 ";
    gotoxy(hout, framex, 11);
    cout << "*******************";
    _getch();
};
void Game_description(HANDLE hout){//操作提示 
    system("cls");
    gotoxy(hout, framex, 1);
    cout << "*****************************";
    gotoxy(hout, framex, 3);
    cout << "     按方向键上下左右移动    ";
    gotoxy(hout, framex, 5);
    cout << " 所有箱子到达目的地游戏胜利  ";
    gotoxy(hout, framex, 7);
    cout << "         按q或Q退出          ";
    gotoxy(hout, framex, 9);
    cout << "*****************************";
};
void gotoxy(HANDLE hout, int x, int y){
    COORD pos;
    pos.X = x;
    pos.Y = y;
    SetConsoleCursorPosition(hout, pos);
};
void print(int i){//根据map值输出相应的图形 
    switch(i){
                case 0:
                    color(0x7);
                    cout << "  ";  //空地■★□?◇◆??¤
                    break;
                   case 1:
                    color(8);
                    cout << "■";//墙体
                    break;
                   case 3:
                    color(0xE);
                    cout << "◇";//目的地
                    break;
                   case 4:
                    color(4);
                    cout << "□";//箱子 
                    break;
                   case 5:
                    color(3);
                    cout << "♀"; //人
                    break;
                   case 7:     //4+3   箱子到达目的地
                    color(6);   
                    cout << "◆";
                    break;
                   case 8:     //5+3  人与目的地重合
                    color(3);
                    cout << "♀";
                    break;
                   default:
                    break;
               }
}
int DrawMap(HANDLE hout){//新的关卡开始时载入地图 
    //HANDLE hout = GetStdHandle(STD_OUTPUT_HANDLE);
    gotoxy(hout, framex + C, framey - 3);
    color(0xF);
    cout << "第" << pass << "关";
    //printf("第%d关", pass); 
    for(int i = 0; i < R; i++){
        gotoxy(hout, framex, framey + i);
        for(int j = 0; j < C; j++){
            
            print(map[i][j]);
        }
    }
    return 0;
};
void Move(HANDLE hout){//移动小人 
    int x = 0, y = 0;
    for(int i = 0; i < R; i++){
        for(int j = 0; j < C; j++){
            if(map[i][j] == 5 || map [i] [j] == 8){
                x = i;
                y = j;
                break;
            }
        }
    }
    gotoxy(hout, framex, framey + R);
    color(0xF);
    printf("当前位置:(%d, %d)", x, y);
    int ch = _getch();
    
    switch(ch){
        
        case 'w':
        case 'W':
        case 72:
            if(map[x - 1][y] == 0 || map[x - 1][y] == 3){
                map[x][y] -= 5;
                gotoxy(hout, framex + 2 * y, framey + x);
                print(map[x][y]);
                map[x - 1][y] += 5;
                gotoxy(hout, framex + 2 * y, framey + x - 1);
                print(map[x - 1][y]);
            }
            else if(map[x - 1][y] == 4 || map[x - 1][y] == 7){
                if(map[x - 2][y] == 0 || map[x - 2][y] == 3){
                    map[x][y] -= 5;
                    gotoxy(hout, framex + 2 * y, framey + x);
                    print(map[x][y]);
                    map[x - 1][y] += 1;
                    gotoxy(hout, framex + 2 * y, framey + x - 1);
                    print(map[x - 1][y]);
                    map[x - 2][y] += 4;
                    gotoxy(hout, framex + 2 * y, framey + x - 2);
                    print(map[x - 2][y]);
                }
            }
            break;
        
        case 's':
        case 'S':
        case 80:
            if(map[x + 1][y] == 0 || map[x + 1][y] == 3){
                map[x][y] -= 5;
                gotoxy(hout, framex + 2 * y, framey + x);
                print(map[x][y]);
                map[x + 1][y] += 5;
                gotoxy(hout, framex + 2 * y, framey + x + 1);
                print(map[x + 1][y]);
            }
            else if(map[x + 1][y] == 4 || map[x + 1][y] == 7){
                if(map[x + 2][y] == 0 || map[x + 2][y] == 3){
                    map[x][y] -= 5;
                    gotoxy(hout, framex + 2 * y, framey + x);
                    print(map[x][y]);
                    map[x + 1][y] += 1;
                    gotoxy(hout, framex + 2 * y, framey + x + 1);
                    print(map[x + 1][y]);
                    map[x + 2][y] += 4;
                    gotoxy(hout, framex + 2 * y, framey + x + 2);
                    print(map[x + 2][y]);
                }
            }
            break;
        
        case 'a':
        case 'A':
        case 75:
            if(map[x][y - 1] == 0 || map[x][y - 1] == 3){
                map[x][y] -= 5;
                gotoxy(hout, framex + 2 * y, framey + x);
                print(map[x][y]);
                map[x][y - 1] += 5;
                gotoxy(hout, framex + 2 * y - 2, framey + x);
                print(map[x][y - 1]);
            }
            else if(map[x][y - 1] == 4 || map[x][y - 1] == 7){
                if(map[x][y - 2] == 0 || map[x][y - 2] == 3){
                    map[x][y] -= 5;
                    gotoxy(hout, framex + 2 * y, framey + x);
                    print(map[x][y]);
                    map[x][y - 1] += 1;
                    gotoxy(hout, framex + 2 * y - 2, framey + x);
                    print(map[x][y - 1]);
                    map[x][y - 2] += 4;
                    gotoxy(hout, framex + 2 * y - 4, framey + x);
                    print(map[x][y - 2]);
                }
            }
            break;
        
        case 'd':
        case 'D':
        case 77:
            if(map[x][y + 1] == 0 || map[x][y + 1] == 3){
                map[x][y] -= 5;
                gotoxy(hout, framex + 2 * y, framey + x);
                print(map[x][y]);
                map[x][y + 1] += 5;
                gotoxy(hout, framex + 2 * y + 2, framey + x);
                print(map[x][y + 1]);
            }
            else if(map[x][y + 1] == 4 || map[x][y + 1] == 7){
                if(map[x][y + 2] == 0 || map[x][y + 2] == 3){
                    map[x][y] -= 5;
                    gotoxy(hout, framex + 2 * y, framey + x);
                    print(map[x][y]);
                    map[x][y + 1] += 1;
                    gotoxy(hout, framex + 2 * y + 2, framey + x);
                    print(map[x][y + 1]);
                    map[x][y + 2] += 4;
                    gotoxy(hout, framex + 2 * y + 4, framey + x);
                    print(map[x][y + 2]);
                }
            }
            break;
        case 'q':
        case 'Q':
            flag = false;
        default:
            break;    
    }
};
int finish(){//判断游戏结束 
    for(int i = 0; i < R; i++){
        for(int j = 0; j < C; j++){
            if(map[i][j] == 4)return 0;
        }
    }
    return 1;
};
void setmap(int n){
    switch(n){
        case 1:
            memcpy(map, map1, sizeof(map1));
            break;
        case 2:
            memcpy(map, map2, sizeof(map2));
            break;
        case 3:
            memcpy(map, map3, sizeof(map3));
            break;
    }
};
void color(int m){//改变输出符号的颜色 
    HANDLE consolehend;
    consolehend = GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleTextAttribute(consolehend, m); 
};
int main(){
    HANDLE hout = GetStdHandle(STD_OUTPUT_HANDLE);
    
    Game_Menu(hout);
    char ch = getch();
    setmap(pass);
    Game_description(hout);
    DrawMap(hout);
    if(ch == 'q' || ch == 'Q'){
        return 0;
    }
    while(flag){
        Move(hout);
        if(finish()){    
            DrawMap(hout);
            gotoxy(hout, framex, framey + R);
            cout << " 恭喜,成功过关!";
            gotoxy(hout, framex, framey + R + 2);
            cout << "重玩(R)";
            ch = getch();
            system("cls");
            pass++;
            if(ch == 'r' || ch == 'R')pass--;
            if(pass > 3) { 
                gotoxy(hout, framex, framey);
                cout << " 您已通过全部关卡!";
                getch();
                flag = false;
            } 
            else{
                setmap(pass);
                Game_description(hout);
                DrawMap(hout);
            }
        }
    }
    return 0; 
}

在这里插入图片描述

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