Unity visual programming plug-in: Bolt, it can be like the blueprint of UE4

One, Bolt introduction

UnityAn article was posted on the official account: "Bolt Visual Programming is now free and open to all Unity users"
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Bolt is Unitya visual programming plug-in, through the node-like editing chart to formulate logic, planners or programmers can use it to quickly build Game prototype. BoltThere is also a special one APIthat allows programmers to write advanced behaviors, make custom nodes, and build their own "wheels" for others to use.

The following C#script

public class test : MonoBehaviour {
    
    

    void Start () {
    
    
        Debug.Log ("Hello World!");
    }
    
    void Update () {
    
    
        transform.Rotate (0f, Time.deltaTime * 30f, 0f);
    }
}

Translation into a Boltflow graph
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From the actual experience of use, this design method is not very "humanized", and the functions of those "nodes" are not so "clear at a glance" for beginners, and users need to have a certain program thinking Ability, in order to convert their own needs into a stream of node operation logic. However, once users have crossed the "novice period", they can translate the existing "code classes" into Boltflow graphs to obtain rapid improvement.

2. Bolt plug-in download and tutorial

1 Bolt Asset Store Page

https://assetstore.unity.com/packages/tools/visual-scripting/bolt-163802

2 Bolt official website address

https://ludiq.io/bolt

3 Bolt B station learning tutorial

https://www.bilibili.com/video/BV11a4y1a7DX/

4 Bolt Short Book Tutorial

https://www.jianshu.com/p/1ef68fb11321

5 Unity Connec website tutorial

https://unity.cn/projects/learn-bolt

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Origin blog.csdn.net/linxinfa/article/details/107607336