WPFCommand explains C# host computer in detail

Introduction

WPF (Windows Presentation Foundation) is a Microsoft UI framework for building Windows applications. In WPF, we can use Command to realize the binding of operations, and we can use Command to separate operations from the UI interface, making the code clearer and easier to understand. This article will introduce the Command in WPF in detail, including the implementation of each Command command, and give specific examples.

RoutedCommand

RoutedCommand is a command in WPF, which can separate the command from the UI interface and can be shared between different UI elements. RoutedCommand needs to be bound to UI elements through CommandBinding. We can use the following code to create a RoutedCommand:

public static readonly RoutedCommand MyCommand = new RoutedCommand();

We can then bind the RoutedCommand to the UI element using the following code:

<MenuItem Command="{x:Static local:MainWindow.MyCommand}" />

We also need to implement the CommandBinding in the code to handle the command, like this:

CommandBinding binding = new CommandBinding(MyCommand, MyCommand_Executed, MyCommand_CanExecute);
this.CommandBindings.Add(binding);

Among them, MyCommand_Executed and MyCommand_CanExecute are methods for processing commands, and we need to implement specific command logic in these two methods.

RelayCommand

RelayCommand is a lightweight command implementation that separates commands from the UI interface and binds them to methods in ViewModel. We can use the following code to create a RelayCommand:

public class RelayCommand : ICommand
{
    private Action<object> _execute;
    private Func<object, bool> _canExecute;

    public RelayCommand(Action<object> execute, Func<object, bool> canExecute = null)
    {
        _execute = execute ?? throw new ArgumentNullException("execute");
        _canExecute = canExecute;
    }

    public event EventHandler CanExecuteChanged
    {
        add { CommandManager.RequerySuggested += value; }
        remove { CommandManager.RequerySuggested -= value; }
    }

    public bool CanExecute(object parameter)
    {
        return _canExecute == null ? true : _canExecute(parameter);
    }

    public void Execute(object parameter)
    {
        _execute(parameter);
    }
}

Then we can create an instance of RelayCommand in ViewModel like this:

public class ViewModel
{
    public ICommand MyCommand { get; private set; }

    public ViewModel()
    {
        MyCommand = new RelayCommand(ExecuteMyCommand, CanExecuteMyCommand);
    }

    private bool CanExecuteMyCommand(object parameter)
    {
        // Add logic to determine if command can execute
        return true;
    }

    private void ExecuteMyCommand(object parameter)
    {
        // Add logic to execute command
    }
}

Finally, we can bind the RelayCommand in XAML like so:

<Button Command="{Binding MyCommand}" />

DelegateCommand

DelegateCommand is another way to implement commands, which can separate commands from the UI interface and bind them to methods in ViewModel. The implementation of DelegateCommand and RelayCommand is similar, we can use the following code to create a DelegateCommand:

public class DelegateCommand : ICommand
{
    private Action<object> _execute;
    private Func<object, bool> _canExecute;

    public DelegateCommand(Action<object> execute, Func<object, bool> canExecute = null)
    {
        _execute = execute ?? throw new ArgumentNullException("execute");
        _canExecute = canExecute;
    }

    public event EventHandler CanExecuteChanged
    {
        add { CommandManager.RequerySuggested += value; }
        remove { CommandManager.RequerySuggested -= value; }
    }

    public bool CanExecute(object parameter)
    {
        return _canExecute == null ? true : _canExecute(parameter);
    }

    public void Execute(object parameter)
    {
        _execute(parameter);
    }
}

Then we can create an instance of DelegateCommand in the ViewModel like so:

public class ViewModel
{
    public ICommand MyCommand { get; private set; }

    public ViewModel()
    {
        MyCommand = new DelegateCommand(ExecuteMyCommand, CanExecuteMyCommand);
    }

    private bool CanExecuteMyCommand(object parameter)
    {
        // Add logic to determine if command can execute
        return true;
    }

    private void ExecuteMyCommand(object parameter)
    {
        // Add logic to execute command
    }
}

Finally, we can bind the DelegateCommand in XAML like so:

<Button Command="{Binding MyCommand}" />

In addition to the three command implementation methods described above, there are other commonly used command implementation methods, such as custom implementation of the ICommand interface, EventToCommand, InvokeCommandAction, and so on. These command implementation methods have their own advantages and disadvantages, and you need to choose an appropriate method based on actual needs. When using Command, you need to pay attention to avoid excessive use and avoid overly complicated command chains, which will affect the readability and maintainability of the code. I hope this article will give you a deeper understanding of Command in WPF.

Through the above introduction, we can see that the use of Command in WPF is very flexible, and different command implementation methods can be selected according to actual needs. Using Command can separate the operation from the UI interface, making the code clearer and easier to understand. When using Command, you need to pay attention to avoid excessive use and avoid overly complicated command chains, which will affect the readability and maintainability of the code. I hope this article is helpful to everyone.

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Origin blog.csdn.net/Documentlv/article/details/130752207