STEAM education and children's programming - you will want to know

STEAM
Recently, communicate with parents, education is bound to mention it comes to programming STEAM educational philosophy. So, today, Dr. ape will come and we talk about those things STEAM education and children's programming.

First, what is STEAM education

In 1986, the US National Science Board issued a "bachelor of science, mathematics and engineering education," the report, opened the landmark STEM education integrated strategy.

STEM is an acronym for science, technology, engineer, mathematics, namely basic science disciplines. In 2006 Yacktman believes that the existing STEM education focus only on the project itself (What & How), while ignoring the concerns of the people themselves and the background (Who & Why), therefore STEM there are still some in the interdisciplinary knowledge of the breadth and depth limitations and a certain lack of interest, and artistic context in which the teaching process. To this end, she will be arts (Arts) and the organic integration of STEM, proposed STEAM educational philosophy.
STEAM
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STEAM education intended to promote the professor knowledge of science, technology, engineering, art and mathematics with an interdisciplinary approach to guide students to adapt to the constantly updated expertise and rapid changes in social life, support for students with disciplinary integrated way of understanding the world, in order to comprehensive innovative forms of creation of the world, develop their problem-solving ability to innovate.

Second, the development of STEAM education abroad

Nearly three decades, the United States continues to issue a number of guidance documents on the development of STEM education. Just as "every child succeed Bill" President Obama's "Computer Science for All" initiative, the Obama administration has repeatedly stressed the strategic importance of STEM education during his tenure 2009, 2011, 2016, and has issued "Improving All American students in science, technology, engineering and mathematics education "," American innovation strategy "," Education innovation vision "and" STEM2026: innovative vision of STEM education "report. After 2010 began a large-scale STEM enter K12, such as the establishment of STEM elite schools; the establishment of STEM subjects in comprehensive schools; the establishment of school-based STEM education center for school and community use and so on. In support of this set of mechanisms of financial security, social participation, project design, the rapid development of the American School of STEM education.

The development of three, STEAM education in China

STEM教育在国际上开展已逾30年之久。中国的STEM教育起步较晚,2012年4月上海教育杂志刊登的STEM专栏,是我国各类教育媒体中第一次较为全面地介绍STEM的媒体。

September 2015, "the Ministry of Education Thirteen Five Plan" first mention "to explore new educational model maker culture and education", STEM education has been formally included in the national Ministry of Education documents. March 2016, the Ministry of Education in 2016 the main points of Educational Equipment Research and Development Center of the maker culture and education "STEAM curriculum" as the strengthening of innovative education research to create the Center. 2016 promulgated the "educational information" Thirteen Five "plan" that "in areas where conditions permit should actively explore information technology in public a space, interdisciplinary learning (STEAM education), maker culture education, new educational model the application, efforts to enhance students' information literacy, innovation and ability to innovate. "February 2017, the Ministry of Education issued" compulsory primary school science curriculum standards ", first proposed standard STEAM education from the official point of view, but also STEAM further support construction of school at the policy level. June 2017, Chinese Academy of Educational Sciences was established STEM education research center in Beijing. 2018, in major cities nationwide to set up innovation centers STEM education a total of 15 cooperative. And issued "2029 China STEM Education Innovation Action Plan", the country ranked the 79 pilot schools / 300 seed schools. Action Plan emphasizes the popularity of the participating institutions, calling for more synergy between social forces STEM education innovation; promote STEM education can benefit all students, especially special groups of students; hope to cultivate innovative thinking and the ability of scientific inquiry, by focusing on the learning process measuring changes in evaluation methods and innovative training model. Here are some policies finishing, for reference.
STEAM
Pictures of finishing in the network

Fourth, cultivate children by STEAM education must let the child learn the concept of children's programming

As shown: children's programming perfectly integrated into the educational philosophy of STEAM. To ability STEAM aspects of the child's culture, children's educational programming is definitely bear the brunt of choice. S
Children's programming is not just a professor of children's science program, thinking to solve the problem is more scientific. Any science have a common characteristic: the objective laws, systematic and instructional practices, programming is one of the important aspects reflected in computer science.
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Children's programming to master programming language, programming software, programming tools and so involves a high degree of technical, programming itself is an art, from the current IT industry employment glance.
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Children's programming concept of the learning process requires a project, let the child understand code line by line just to implement the project in a tiny task. And ultimately from the whole to the part, showing from micro to macro to global. So that it can achieve a variety of software or hardware products, such as robots, which itself is a manifestation of the project.
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Children's programming generally include art, in the production of programming objects to be modeled, this time the character modeling 3D modeling tools such as the use out of it contains part of art. For example, in Python pygame module to do in the game. The premise is to pair characters in the game scene design. This in itself also contains the ingredients of art. The turtle module, how to draw a bright picture, in addition to test programmers to manage and control their own programming language, it is also a test of artistic sensibility, painting accomplishment programmer and so on. Another example late to design websites in various languages, APP, small programs, but requires great artistic sense of smell and artistic creativity.
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Children's programming is simple, but also contains a wealth of mathematical content, such as the calculation of the most important parts of an object moving randomness is programmed algorithm. Now a series of technical realization of the rapid development of artificial intelligence is more powerful algorithms need for support. Select sorting algorithm for analysis of data use is inseparable from the profound mathematical basis.

少儿编程教育契合融入了STEAM的教育理念。所以少儿编程是STEAM教育很好的切入点。学习编程不仅对孩子现在的学习有很大的帮助,也可以帮助孩子更好的应对未来,具备更强的竞争力。

Fifth, the wisdom of children's programming ape classroom has been a practitioner of educational philosophy STEAM

Children's programming wisdom ape classroom as a professional organization providing children's programming content, has been determined to do so that children can understand, learn will learn programming affordable education. Course Design wise ape children's programming into the classroom educational philosophy STEAM, in accordance with PBL (problem-driven pedagogy) to help children to explore and practice programming language. Wisdom ape's currently on line two Python course, is a "green children's programming -Python game a quarter of an hour" (original price 666, price 49.9)
A quarter of an hour game
https://study.163.com/course/courseMain.htm?courseId=1209448880&share= 2 & shareId = 480000001918401

The course is to teach children to write games using pygame. From the perspective of writing games to increase interest in children learning to program. And in accordance with a game development process from planning to implementation to write each chapter. Each chapter has explained, succinctly knowledge and practical operation of the program of English words. In each lesson a long time about 15 minutes, which is fully in line with the height of the child's attention long. 35 short lessons, you can let the children write airplane war game. Full curriculum embodies the concept of STEAM. World War II aircraft import background, character set, and both reflect the STEAM education A. The use of mathematical knowledge and understanding of game design logic, functions, etc. but also reflects the STEM.

The second course is "Children's Fun Python programming - Turtle Animation" (original price 199, promotional price of 99) is also practicing the STEAM educational philosophy.
turtle
https://study.163.com/course/courseMain.htm?courseId=1209489900&share=2&shareId=480000001918401 teach children to use the computer graphics, by explaining to the Python language in turtle pool, just 12 lessons, teach children to learn to master relevant skills, and can draw a picture of colorful pictures.
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