摇一摇:仿微信效果

/**
* 摇一摇:仿微信效果
* 实现步骤:借助加速度传感器,根据加速度传感器设置事件,可以获得传感器返回的值
* 写一个逻辑,每隔轴上检测加速度都大于5,判断摇晃了手机(震动,添加动画)
*/
public class ShakeActivity extends AppCompatActivity implements SensorEventListener {

private SensorManager sensorManager;

private Sensor accelerrometer;
Vibrator vibrator;
private ImageView imgDown;
private ImageView imgUp;

@Override
protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.activity_shake);
    imgDown = (ImageView) findViewById(R.id.img_down);
    imgUp = (ImageView) findViewById(R.id.img_up);
    //获得传感器管理器
    sensorManager = (SensorManager) getSystemService(Service.SENSOR_SERVICE);
    //获得震动管理的系统服务
    vibrator = (Vibrator) getSystemService(Service.VIBRATOR_SERVICE);
    //通过传感器获得具体的加速度传感器
    accelerrometer = sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
}

@Override
protected void onResume() {
    super.onResume();
    //1.传感器的监听Listener 2.监听的具体传感器 3.监听延迟率(对应4中模式)
    //SensorManager.SENSOR_DELAY_UI   更新UI
    //SensorManager.SENSOR_DELAY_GAME  一般游戏中使用
    //SensorManager.SENSOR_DELAY_NORMAL  一般
    //SensorManager.SENSOR_DELAY_FASTEST 反应最快
    sensorManager.registerListener(this, accelerrometer, SensorManager.SENSOR_DELAY_UI);
}

@Override
protected void onDestroy() {
    super.onDestroy();
    //一旦注册必须要进行解绑操作
    sensorManager.unregisterListener(this);
}

//
//监听传感器事件的返回方法
//监听到到值返回在SensorEvent  float []
@Override
public void onSensorChanged(SensorEvent event) {
    //TODO  获得值到处理逻辑 根据项目需求来定
    float[] values = event.values;
    if (values[0] > 5 && values[1] > 5 && values[2] > 5) {
        //设置震动时间
        vibrator.vibrate(1000);
        Toast.makeText(this, "摇晃了", Toast.LENGTH_SHORT).show();
        startAnimation();
    }
}

private void startAnimation() {
    //开启动画效果
    //2张图片 上面那张图片:向上移动,向下移动  下面这张图片:向下移动,向上移动
    AnimationSet animationSet = new AnimationSet(true);
    TranslateAnimation upImageup = new TranslateAnimation(
            TranslateAnimation.RELATIVE_TO_SELF, 0, TranslateAnimation.RELATIVE_TO_SELF, 0,
            TranslateAnimation.RELATIVE_TO_SELF, 0, TranslateAnimation.RELATIVE_TO_SELF, -1
    );
    //设置动画时间
    upImageup.setDuration(1000);
    animationSet.addAnimation(upImageup);
    TranslateAnimation upImagedown = new TranslateAnimation(
            TranslateAnimation.RELATIVE_TO_SELF, 0, TranslateAnimation.RELATIVE_TO_SELF, 0,
            TranslateAnimation.RELATIVE_TO_SELF, 0, TranslateAnimation.RELATIVE_TO_SELF, 1
    );
    //第一个动画执行完毕,在开启第二个动画
    upImagedown.setStartOffset(1000);
    //设置动画时间
    upImagedown.setDuration(1000);
    animationSet.addAnimation(upImagedown);
    //作用在上面那张图片上面
    imgUp.startAnimation(animationSet);

    AnimationSet animationSetTwo = new AnimationSet(true);
    TranslateAnimation downImagedown = new TranslateAnimation(
            TranslateAnimation.RELATIVE_TO_SELF, 0, TranslateAnimation.RELATIVE_TO_SELF, 0,
            TranslateAnimation.RELATIVE_TO_SELF, 0, TranslateAnimation.RELATIVE_TO_SELF, 1
    );
    //设置动画时间
    downImagedown.setDuration(1000);
    animationSetTwo.addAnimation(downImagedown);
    TranslateAnimation dwonImageup = new TranslateAnimation(
            TranslateAnimation.RELATIVE_TO_SELF, 0, TranslateAnimation.RELATIVE_TO_SELF, 0,
            TranslateAnimation.RELATIVE_TO_SELF, 0, TranslateAnimation.RELATIVE_TO_SELF, -1
    );
    //第一个动画执行完毕,在开启第二个动画
    dwonImageup.setStartOffset(1000);
    //设置动画时间
    dwonImageup.setDuration(1000);
    animationSetTwo.addAnimation(dwonImageup);
    imgDown.startAnimation(animationSetTwo);

}

@Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {

}

}

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转载自blog.csdn.net/qq_35920289/article/details/56279652