UE4 Texture 理解

UTextureCube->UTexture->UStreamableRenderAsset,IInterface_AssetUserData

FSkyTextureCubeResource->FTexture,FDeferredCleanupInterface         FTexture->FRenderResource

typedef TRefCountPtr<FRHITextureCube> FTextureCubeRHIRef;

FRHITextureCube->FRHITexture->FRHIResource

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转载自blog.csdn.net/sh15285118586/article/details/121258752