IEnumerator GetTexture(string url, string width = "1024", string height = "1024")
{
UnityWebRequest GetTextureRequest = UnityWebRequest.Get(url);
GetTextureRequest.SetRequestHeader("Content-Type", "application/json");
yield return GetTextureRequest.SendWebRequest();
if (GetTextureRequest.isDone)
{
Texture2D downloadTexture = new Texture2D(int.Parse(width), int.Parse(height));
downloadTexture.LoadImage(GetTextureRequest.downloadHandler.data);
VideoMipmap.sprite = Sprite.Create(downloadTexture, new Rect(0, 0, downloadTexture.width, downloadTexture.height), new Vector2(0, 0));
}
yield break;
}
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