三子棋(c语言)

目录

基本框架

1.1 do while (); 循环

1.2 while 判断

1.3 自定义函数

模块化

1.1 game.h

2.2 game.c

3.3 main.c

完整代码


基本框架

1.1 do while (); 循环

void tic_tac_toe()
{
	int add = 0;
	do
	{
		srand((unsigned int)time(NULL));
		from();
		printf("请选择>:\n");
		scanf_s("%d", &add);
		switch (add)
		{
		case 1://开始游戏
			game();
			break;
		case 0://退出游戏
			printf("退出游戏");
			break;
		default://请从新选择
			printf("请从新选择");
			break;
		}
	} while (add);

}

1.2 while 判断

void game()
{
	char arr = 0;
	//定义棋盘大小
	char board [ROW][COL]={0};
	//初始化棋盘
	initboard(board,ROW,COL);
	//打印棋盘
	print_board(board, ROW, COL);
	while (1)
	{
		//玩家输入
		people(board, ROW, COL);
		print_board(board, ROW, COL);
		arr = judge(board, ROW, COL);
		if (arr != 'C')
		{
			break;
		}
		//机器人输入
		ai(board, ROW, COL);
		print_board(board, ROW, COL);
		arr = judge(board, ROW, COL);
		if (arr != 'C')
		{
			break;
		}
	}
	if (arr=='*')
	{
		printf("玩家赢\n");
	}
	else if (arr == '#')
	{
		printf("电脑赢\n");
	}
	else
	{
		printf("平局\n");
	}
	//判断输赢
	//1.返回"1"赢
	//2.返回"0"输
	//3.返回"Q"平局
	//4.返回"C"继续
}

1.3 自定义函数

#define ROW 3
#define COL 3
#include <stdio.h>
#include <stdlib.h>
#include <time.h>

//生成棋盘
void initboard(char board[ROW][COL], int row, int col);
//初始化棋盘
void print_board(char board[ROW][COL],int row ,int col);
//玩家下棋
void people(char board[ROW][COL],int row,int col);
//电脑下棋
void ai(char board[ROW][COL], int row, int col);
//判断输赢
char judge(char board[ROW][COL],int row,int col);
//判断平局
int Judge_draw(char board[ROW][COL], int row, int col);

模块化

1.1 game.h

#define ROW 3
#define COL 3
#include <stdio.h>
#include <stdlib.h>
#include <time.h>

//生成棋盘
void initboard(char board[ROW][COL], int row, int col);
//初始化棋盘
void print_board(char board[ROW][COL],int row ,int col);
//玩家下棋
void people(char board[ROW][COL],int row,int col);
//电脑下棋
void ai(char board[ROW][COL], int row, int col);
//判断输赢
char judge(char board[ROW][COL],int row,int col);
//判断平局
int Judge_draw(char board[ROW][COL], int row, int col);

2.2 game.c

#include "game.h"
//打印棋盘
void initboard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for ( i = 0; i < row; i++)
	{
		for ( j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}
//初始化棋盘
void print_board(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for ( i = 0; i < row; i++)
	{
		j = 0;
		for ( j = 0; j < col; j++)
		{
			//分割行
			printf(" %c ", board[i][j]);
			if (j < col - 1)
			{
				printf("|");
			}
		}
		printf("\n");
		if (i < row - 1)
		{
			//分割列
			for ( j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
				{
					printf("|");
				}
			}
			printf("\n");
		}			
	}
}
//玩家下棋
void people(char board[ROW][COL], int row, int col)
{
	printf("该你下子了\n");
	while (1)
	{
		int x = 0;
		int y = 0;
		printf("请输入坐标:>\n");
		scanf_s("%d%d", &x,&y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (board[x - 1][y - 1] == ' ')
			{
				board[x - 1][y - 1] = '*';
				break;
			}
			else
			{
				printf("该指标已被占领请从新输入!\n");
			}
		}
		else
		{
			printf("请重新输入:>\n");
		}
	}
}
//电脑下棋
void ai(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;

	while (1)
	{
		printf("电脑下子\n");
		x = rand() % row;
		y = rand() % col;
		if (board[x][y]==' ')
		{
			board[x][y] = '#';
			break;
		}
	}
}
//判断输赢
//1.返回"1"赢
//2.返回"0"输
//3.返回"Q"平局
//4.返回"C"继续
int Judge_draw(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for ( j = 0; j < col; j++)
		{
			if (board[i][j]==' ')
			{
				return 0;//继续
			}
			
		}
	}
	return 1;//平
}

char judge(char board[ROW][COL], int row, int col)
{
	int i = 0;
	//判断行
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][2] != ' ')
		{
			return board[i][1];
		}
	}
	//判断列
	for (i = 0; i < col; i++)
	{
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[2][i] != ' ')
		{
			return board[1][i];
		}
	}

	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[2][2] != ' ')
	{
		return board[1][1];
	}

	if (board[2][0] == board[1][1] && board[1][1] == board[0][2]&& board[0][2] != ' ')
	{
		return board[1][1];
	}
	//判断是否平局
	//1为平
	//0为继续
	if (Judge_draw(board,ROW,COL) == 1)
	{
		return 'Q';
	}
	return 'C';
}

3.3 main.c

#include "game.h"

void from()
{
	printf("*********************\n");
	printf("*** 1.开始 0.退出 ***\n");
	printf("*********************\n");
}
void game()
{
	char arr = 0;
	//定义棋盘大小
	char board [ROW][COL]={0};
	//初始化棋盘
	initboard(board,ROW,COL);
	//打印棋盘
	print_board(board, ROW, COL);
	while (1)
	{
		//玩家输入
		people(board, ROW, COL);
		print_board(board, ROW, COL);
		arr = judge(board, ROW, COL);
		if (arr != 'C')
		{
			break;
		}
		//机器人输入
		ai(board, ROW, COL);
		print_board(board, ROW, COL);
		arr = judge(board, ROW, COL);
		if (arr != 'C')
		{
			break;
		}
	}
	if (arr=='*')
	{
		printf("玩家赢\n");
	}
	else if (arr == '#')
	{
		printf("电脑赢\n");
	}
	else
	{
		printf("平局\n");
	}
	//判断输赢
	//1.返回"1"赢
	//2.返回"0"输
	//3.返回"Q"平局
	//4.返回"C"继续
}
void tic_tac_toe()
{
	int add = 0;
	do
	{
		srand((unsigned int)time(NULL));
		from();
		printf("请选择>:\n");
		scanf_s("%d", &add);
		switch (add)
		{
		case 1://开始游戏
			game();
			break;
		case 0://退出游戏
			printf("退出游戏");
			break;
		default://请从新选择
			printf("请从新选择");
			break;
		}
	} while (add);

}
int main()
{
	tic_tac_toe();
	return 0;
}

完整代码

gitee:https://gitee.com/morgan5250/csdn

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转载自blog.csdn.net/qq_45591898/article/details/127786501
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