Unity 编辑器

using UnityEditor;
using System.IO;

public class CreateAssetBundles  {

    [MenuItem("Assets/Build AssetBundles")]
    static void BuildAllAssetBundles()
    {
        string dir = "AssetBundles";
        if( Directory.Exists(dir)==false)
        {
            Directory.CreateDirectory(dir);
        }
        BuildPipeline.BuildAssetBundles(dir, BuildAssetBundleOptions.UncompressedAssetBundle, BuildTarget.StandaloneWindows64);
    }
	
}

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转载自blog.csdn.net/qq_40323256/article/details/82526790
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